GTA Violence, the Media, and the Gamers
jvm writes "The Video Game Ombudsman and Curmudgeon Gamer currently have posts with opposing views on the recent and oft-criticized NY Post article about the violence in the Grand Theft Auto series of games. The Ombudsman discourages gamers from getting upset over the 'false and irresponsible' writing in the NY Post, equating it with a 'National Enquirer story saying that video games cause AIDS'. In response, this Curmudgeon says that's plain wrong, that gamers should 'stop dodging the issue' of game violence and 'start talking realistically about degrees of harm, freedoms, and responsibility'. So what's a gamer to do? Ignore the obviously clueless mainstream press or start the soul searching? Oh, and Penny Arcade has its own angle on the perils of dealing with the mainstream press, in response to how the noble Child's Play was represented."
Except that when guns were more common we didn't have these types of actions, it's not the device but something in the people.
When my dad grew up (b 1944), every hardware store and mass merchant sold guns and ammunition freely. Kids grew up with guns all around, got their own rifles at a young age, hunted after school, shot rats at the dump, you get the idea - they were everywhere. How many mass shootings occurred then?
When I grew up, they were more restricted - the 68 GCA had passed barring under 18 sales and limiting firearms dealers. My friends still hunted after school sometimes and several trucks in the high school parking lot would have a rifle in the back window. Shooting comps were not an activity where I lived but they existed. Again, how many shootings were there in that timeframe?
OK, flash forward to todays school kids. We have zero tolerence on "weapons" in schools - kids have been suspended for bringing butter knives. Rifle Team - long gone. Thanks to the brady bunch and PETA hunting isn't allowed to be mentioned. Even think about firearms in school and you'll probably be expelled. Hell, kids are disciplined for pointing their fingers at each other and yelling "bang".
By your standards, since we've taken huge steps to eliminate the "gun culture" today the streets of 1944 should have run red with blood while today kids should be playing marbles or some other non violent game.
At the bottom of the endless pile of paper work which characterizes all regulation lies a gun.
Alan Greenspan
Especially telling was the large amount of time he spent contrasting Canada with the US. We're exposed to the same games, same movies, and the same media, but shootings are murders are all but a fraction of that in the US (even comparing similiar sized towns, adjusting for population, and such).
Love many, trust a few, do harm to none.
Well, if what Tycho said in his January 2nd post is accurate, the final media report about Child's Play was blatantly and irresponsibly incorrect, to the point of being intentionally deceptive:
It's one thing to expect that people are going to change their view of gamers overnight (which I don't think Tycho and Gabe actually believed would happen) as a result of one amazing act of charity; it's another thing to have their hard work effectively dismissed by attributing it to someone else and vastly understating its value.
Jay (=
It's like complaining that the levels of sex in porn movies are harming our children. The populous needs to understand that there are more adult gamers than kids. I don't think there is anything wrong with providing games with more 'adult' content, since we make up a huge part of the market.
I or any kid can walk into a Best Buy, Electronics Boutique or Radio Shack and buy GTA3.
Adult video stores have windows that are painted over and signs on the door that block minors from entering.
Even the lowly convenience store places its skin mags up on the highest rack away from hands and eyes of youngsters.
Then you've got gaming mags and TV commercials that advertise such games on Saturday mornings.
The game may not have been designed for kids, but it's being marketed and given full access to them.