Urquhart On Black Isle's Past, Obsidian's Future
Thanks to GameSpot for their two-part interview with Obsidian Entertainment's Feargus Urquhart, discussing his former leadership of Black Isle Studios, and his new work as a founder of Obsidian. He discusses Black Isle's creeping demise amidst the cancellation of Fallout 3 ("I would assume that they are changing Black Isle from a studio to purely a brand that they can put on certain products that are published or developed by them. Whether that's a good thing or the same thing as shutting the studio down is up to debate"), muses on the future of the RPG ("I think even the PC RPGers want to see that the games they play are easier to play"), and mentions Obsidian's plans, aside from their BioWare-engine powered, rumored but unannounced game ("We... are actively looking for a second project [and] are also starting to work on our own internal technology.")
I'm sure they're rumored project is just a springboard to get them back up to speed. After that I can't wait to see what these guys create. BI made some of my favorite games of all time, though they were so engrossing and epic I didn't get to play through them all due to lack of time. However what I did experience were some of the most well thought out, well adapted (as coming from an already existing source material) creations that have ever graced interactive media.
I guess this post really has no other bearing than to celebrate their past creations, but so-be-it... fanboy for a day.
Actually, RPG's have had a lot of innovation recently, mostly stemming from the rise of the D20 system. Look at the big new games in RPG's recently, Temple of Elemental Evil and Knights of the Old Republic. Both D20, both introducing new and very promising engines. Admittedly, KoTOR was held back a bit by it's console origins, but a game using that engine developed for state of the art PC hardware would be excellent, indeed.
I am government man, come from the government. The government has sent me. -- G.I.R.