ATI Touting 3D Gaming Chip For Cellphones
An anonymous reader writes "According to their website, ATI have just announced a new 3D game-orientated chip specifically designed for cellphones. The Imageon 2300 'offers the first hardware 3D graphics implementation in the handheld space... [and] also represents the first OpenGL ES 1.0 compliant device on the handheld market'." The ATI release mentions "...that wireless gaming is on the rise and will generate USD $1 billion in wireless gaming revenue by 2006 for wireless carriers in the United States", and it's interesting to note the TapWave Zodiac Palm-based gaming device already has an earlier ATI Imageon chip in it.
Shouldn't this thing be used for a wireless, 3D map service, or other, more useful applications? Mobile phone gaming isn't nearly ready to compete with Nintendo, and small screens aren't appropriate for 3D games.
And isn't it time to retire the "-eon" suffix?
how about instead of trying to improve graphics, they try to improve reception and signal clarity. I can't use my cell phone (which is still on the market), inside houses that are very close to towers. i mean seriously, who the hell cares about gaming this much to prefer that the space inside these phones be used for gaming rather than phone purposes.
I think you've mixed up what people appreciate with what period they appreciate from.
Really, there are two views of games. Firstly, that they are a form of art that is created and can be appreciated, and secondly, that they are form of entertainment to be enjoyed. These are not mutually exlcusive.
I don't agree that someone focuses on graphics or story. And I also don't agree that only the 'Brain Class' appreciated older games. You would be hard-pressed to find literary merit in Super Mario Brothers, and it probably is more of a 'fun' game, it is still appreciated on GBA's everywhere today.
I believe your "brain" and "eye" class are really just people who want to be amazed at the art, style, animation, music, plot and character development of a game. They all see games as a form of art, and can appreciate older games that had a signifigant level of art in them, like Final Fantasy (whether they be voice-acting, cut-scenes, or design).
Other people appreciate the gameplay, and the entertainment value. These are your "endorphin" class, and are mainly focused on how a game plays, the controls, etc. But they to can appreciate the simplicity of Pac-Man or Super Mario Bros., and how fun the controls are.
Of course, most people probably fall somewhere in the middle. I imagine the majority of the market lies fairly close to center.
And you're right, Nintendo often doesn't see games as art. Miyamoto often thinks about gameplay first, and then constructs a world around the idea. Silicon Knights though, especially Dennis Dyack, sees the game as art, and have dedicated themselves to raising that bar. The trouble is no-one exists on these ends of the spectrum. Super-Mario Sunshine didn't have revolutionary graphics or story-line, and Eternal Darkness was often over the heads of most gamers.
If you look at the popular games, it's clear they fall in the middle: Sports games, GTA, etc....
They are all stunning in terms of graphics, sound, but they are all also very fun to play.