Computer Chronicles Episodes Highlight Classic Games
Thanks to Waxy.org for its weblog entry highlighting some of the classic gaming-related episodes of the Computer Chronicles TV show, all freely downloadable courtesy of the Internet Archive. Waxy.org particularly highlights the Computer Games episode from January 1985, where "The authors of Sargon and Millionaire demo them on the original Mac, and talks to Pitfall creator David Crane about Ghostbusters and David Lebling discusses Zork and other text-based adventure games. The short piece on the fledgling Lucasarts (then named Lucasfilm) is great, which had just released its first two games a few months before, the groundbreaking Rescue on Fractalus and Ballblazer" Also noted is a Software Piracy episode from 1985 including "a spirited debate between an Activision exec against a developer of a cracking utility", and another gaming episode from 1984 including "Electronic Arts' Bill Budge showing off the classic Pinball Construction Set."
Ballblazer and Rescue on Fractalus (or Ballblaster and Behind Jagglines) were excellent in their design and playability.
The "scariest videogame moment" for me to this day is what happens when a guy you are trying to rescue in "Jagglines" turns out to be a monster and smashes the windshield of the spaceships.
A sequel to "Ballblazer" came out during the 1990s, but I never heard if it was any good. Any word on this one?
Don't blame Durga. I voted for Centauri.
Almost forgot about this one: David Crane's "Ghostbusters", as mentioned in the item.
Anyone else play this one? It usually worked OK, but was plagued with occasional Commodore 64 sprite glitches. The 'Buster's ambulance would sometimes appear as a graphic mess that looked like a picket fence in front of a flowering hedge....going down the road. The Hedge Trimmer, we called it. When when it moved from side to side, it did not erase itself.
Don't blame Durga. I voted for Centauri.
I'm not crazy, I swear. This was really a segment on a computer show (I'm not *positive* it was Computer Chronicles, but that sounds right).
I remember that game, either it or Space Taxi was the first time I had ever heard synthesized speech on a computer. However, I never had the aforementioned problem.
Then again, it's been so long since I played it that I may have just forgotten.
"I won't mod you down - I feel the need to call you a twit explicitly, rather than by implication."
I found the "Millionaire" segment to be rather amusing. They took data from the [then current] stock markets. If you look closely, you can see where the Dow was around that time in 1985 [well below 1000].. contrast to what it is now.
Also, is that not the worst combo toupee/comb-over on the planet?
Blocklevel: Practical Information Architecture
Another game I loved was Wargame Construction Set. The great thing about it was that the graphics were so primitive any schmuck could make a "mod". You didn't need to have a friggin' clue about 3D modeling... You just picked a little sprite and adjusted properties.
You could probably replicate the game in a few weeks in Java, but I doubt anyone today would accept the graphics... :-(
Now, that was one cool Lucasfilm game.
Political correctness is the newest form of slavery.
I am probably the only person on the planet who is a million times more interested in a Zork movie trilogy than those silly and boring LOTR movies.
Now I can avoid the inevitable rush of slashdotters. However, the Internet Archives site seems to have enough to handle almost any load. I am a junkie on that site, and it never seems to slow down. I have prob half of all the Computer Chronicles episodes already. One of my favs is the one about the Intel 386. Just watching them oogle over this CPU, that is by now about 18 yrs or so old, is really funy. OOH it takes half a minute to spell check 100 words in a document with the 386. And it takes a couple minutes with the 286. DROOL! Just for comparison I did a spell check test on my Athlon XP 2000+. I told it to search and replace the word "the" with the word "mississippi" in the entire text book of Carl Sagan's "Contact". About 20,000 words or so. It took about 4 seconds. That is something that helps hit home how far computers have come in the last 20 years.
>>>>>> Chewie, take the professor in the back and plug him into the hyperdrive.
TEMPEST rocks! I'm really looking forward to this new remake of the game that's coming out soon for the Pocket PC: Vector Blaster
I recently downloaded a Windows reimplementation of Telengard, a C=64 dungeon crawler. It uses the original gameplay and graphics. It is not nearly as fun as I remember it being.
Lasers Controlled Games!