Cyber X Gaming Championships Degenerate To Disaster
Thanks to gotFrag for their article summing up the problems at this weekend's Cyber X Gaming Championships in Las Vegas. The prize-festooned pro gaming event ended up degenerating into "an epic Greek tragedy", according to gotFrag, with "a lack of tournament preparation... no tournament schedule for every game except Warcraft III... and an understaffing at the event." Even after volunteers stepped in to ameliorate the chaos, the Counter-Strike tournament became uncompletable when "the limited amount of bandwidth at the event was unable to support the required number of Steam sessions." The tournament unceremoniously ended when "Power was turned off in all the outlets in the main area... [and] the entire event came to a screeching halt, including all ongoing games", and the majority of tournaments ended unfinished. Blue's News also has an article linking to several accounts of the problems.
"the limited amount of bandwidth at the event was unable to support the required number of Steam sessions."
Many people predicted that this very thing would become and issue and now we have seen it come to pass. So what is the solution now for tournaments? Rent a T3 for an external internet connection when a T1 used to suffice!?!?!? You can kiss low budget HL-based game tournaments goodbye until this problem is addressed.
gg Valve
an epic GEEK tragedy
According to the Inquirer, Valve released a patch in the middle of the event, and BAM! You can kiss all that bandwidth goodbye.
... when they have this list of sponsors?
Cashflow shouldn't have been a problem, so they should have been able to get a decent setup, staff etc, bet those sponsors are gonna be pissed anyway
Same goes if you all played Pong. You would not have these problems with that game, either.
Don't blame Durga. I voted for Centauri.
Source: http://www.steampowered.com/index.php?area=news
"For about 4 hours Thursday night, Steam service was interrupted. After that time, service continued to be slow until about 11:00 am PST today (Friday). These problems were caused by device failure on our network following a power outage. [...]"
This power outage caused the main login-server to go off-line, thus nobody could authenticate to Steam. We all thought the loginserver was DoS'ed, but it turns out that they actually had a power-outage. Single-point-of-failure, eh, Valve?
Anyways, Valve SHOULD have released a LAN-only option for Steam. I cannot believe that they trust the internet for big compos like this.
As for now, I would like to say that any organizers that require Steam for their compos, should really consider downloading a hacked version of Steam that make LAN possible. It is available.