Real-Life Halo Armor Creators Quizzed
Thanks to Bungie.net for their interview with the creators of a painstakingly-crafted real-life reproduction of Master Chief's Mjolnir armor, as originally seen in Bungie's noted FPS Halo. The interview comes with exclusive pictures, and the official Nightmare Armor site also has pictures from their previous armor reproduction project, the Deepeyes armor from Final Fantasy: The Spirits Within. The armor creators discuss the "good amount of time and devotion [it takes] to complete an entire armor costume", but the guys at Bungie conclude the article with a bang: "After seeing the kind of passion and dedication that the guys at Nightmare Armor had put into the Halo armor project, we were too embarrassed to tell them that in Halo 2, Master Chief's costume will be made of dyed mink fur."
I don't know if they have the whole thing done yet, but what they have so far looks like it took an insane amount of time.
They have a page saying that there will be real-life videos in the future- I hope they can keep up the quality, and move a step or two beyond Power Rangers.
How is it that they find time to do this stuff, and it seems like all I can do is come home, and make dinner? Oh yeah...I play video games..
No reason to lie.
but really, come on, calling it "the biggest milestone in videogame history" is going a bit far, don't you think? There were *tons* of other first person shooters before it, and most (if not all) of the gameplay elements in Halo had been done before. It was very much an evolutionary game (as evidenced by its subtitle - "Combat Evolved") rather than a revolutionary game. That's not a bad thing, but there are games out there much more worthy of being called "milestones."
--- Bwah?
... so they can make a fullblown Varia suit for my girlfriend!
Graduate of the LeRoy Funkified Badass School of Soul.
No offense to those guys, but that weak website looks like someone on geocities made it. Hire a studio photographer to get some good shots of someone wearing the armor, how much could it cost?
I'd buy it. Hell, I'd board with it.
Anyone else notice that he didn't really answer the questions, just kept it at "well, we're inspired, quality artists who love Halo2, so we just did it".
... eh ... I forget what I was trying to say. It just seems like the dude waffles on about art instead of really getting into 'WHY' make a non-functioning suit of body armor based on designs from a video game.
... fat fanboix with too many credit cards and no real job.
...
I mean, okay, thats a good enough reason, but
Now, if it was -really- functioning body armor, that'd be interesting, but I'm gonna just put these guys in the same camp as those freaky Japanese girl-mask guys
Sheesh. Some people have too much time on their hands. Including me. Why am I even thinking about this crap? Think I'll go out back and shoot meself
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
Best control scheme on a console, ever
Now, I've never played Halo, but I wasn't aware that Halo has a radically different control scheme.
In fact, according to this FAQ, it appears to have the exact same layout that was originally pioneered by Rare in GoldenEye: Left stick for movement (forwards/backwards and strafing), right stick for direction (turning and up/down), and index finger(s) for firing.
This is the same control scheme used in just about any console FPS released these days, from Bond games, to Timesplitters, to Brute Force.
In fact, the only game to break from this 6 year standard that I can recall is Metroid:Prime. Many people were confused the way Metroid no longer used the right thumbpad compared to the standard typically used today, but others have found it to be a welcome change of pace.
I don't play that many console FPS games. I like them, but neither I nor my friends put too much money into them. In fact, there are only three traditional console FPS games from this latest generation that I've played much of: Halo (XBox), Turok Evolution (GameCube) and Timesplitters 2 (GameCube). Now. I think Halo is good. But I still thought it was least fun of those three--both in single and multiplayer. Part of my opinion is based on my hatred of the XBox controller, I think, but I'll ignore that.
It was a surprise to me that Turok was more fun. I mean, sure, it's a step up from the last couple installments, but that;s not saying much. But at least the game gave you a little bit of variety. I don't have too much else to say about that. Halo is so repetative that I'd rather play Turok. It's that simple. Yet on GameRankings, Halo has a 95% while Turok has a 69%. That huge difference in opinion between me and the masses, however, bothers me little.
TimeSplitters 2. Different story. How that game, that beauiful masterpiece of multiplayer FPS, can recieve a lower average rating than Halo is beyon the realm of my understanding. I can't think of a single area in which Halo comes out over TS2. I wrote some angry (possibly too angry) stuff about that in my journal, and I don't really feel like thinking through all of it again. But I have to ask any people that claim Halo is some ultimate multiplayer experience, what does it have that Timesplitters 2 lacks? I've heard Ts2 has some control issues on XBox. Is that it? I can't think of anything else. Have you just not played TS2? Then what gives you the authority to claim that Halo is so much better than all the rest?
No, really, I want answers. My head can't take it anymore.