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Nintendo's Iwata On GameCube Sales, Future Plans

Thanks to 1UP for its article covering a recent interview with Nintendo president Satoru Iwata, in which he discusses "Nintendo's current state and its plans for the future in what will be a critical year for the company." Iwata seems to be confident in Nintendo's "..current target of 6 million GameCube consoles sold worldwide in the current fiscal year, which will conclude in March", and also notes that he believes the China-launched iQue "will grow into a major business in three to five years." Finally, Iwata has comments about the mysterious new Nintendo device due to launch at E3 in May, suggesting he "doesn't necessarily expect this product to be an immediate hit upon its announcement - he's prepared to see a lack of applause from some of the audience."

75 comments

  1. Device? by ArmenTanzarian · · Score: 1

    Any rumors out there on what the new device is?
    My company recently blocked most gaming-related sites, so I can't check it out myself.

    1. Re:Device? by davidhan · · Score: 1

      Something that will underwhelm the public? Maybe a GameCube mini?

    2. Re:Device? by chrismcdirty · · Score: 1

      I don't believe that any sites are commenting on what it could be. So little detail is given, so they are all taking it very jokingly.

      It is supposed to be something that will unite the GBA and GCN and be a third pillar separate of them. For some reason, I want to say GCN controller that plays GBA games. That way, you can buy one of those and play all of the connectivity games they keep pushing on everyone (not that they don't look fun.. it's just that they're awfully persistent).

      --
      It's like sex, except I'm having it!
    3. Re:Device? by danbeck · · Score: 1

      Can someone mod this parent down? Does anyone have to actually solicit rumors here at slashdot? The very nature of this article means that rumor-mongering is required.

    4. Re:Device? by danbeck · · Score: 1

      +2 Funny
      +1 Ironic
      +1 Sad
      -5 Wallet

    5. Re:Device? by NanoGator · · Score: 1

      "Any rumors out there on what the new device is?"

      I've started my own rumor that they'll release a GC with built in screen. Why's this a big deal? One of the big drawbacks of multiplayer gaming with a console is the splitscreen mode. If each GC had its own screen...

      --
      "Derp de derp."
    6. Re:Device? by Anonymous Coward · · Score: 0

      Use Netscape they shouldn't be able to block with that and try Spybot 1.2 or whatever it calls. I think that should help.

    7. Re:Device? by CashCarSTAR · · Score: 2, Interesting

      My guess from what I know, is that Nintendo will debut their long announced wireless project.

      In a nutshell, it'll be a wireless device, that will send/receive a signal and create a grid/P2P type network. This will allow almost lag-free gaming across a fairly wide area. It'll be good if you're in a city, for example, and it catches on, you could play against all the locals. Would really catch on if it came with voice chat.

    8. Re:Device? by nelsonal · · Score: 1

      Cue the crystal ball, I'm seeing a game cube with a...backlight and a new foldign formfactor!

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    9. Re:Device? by TechniMyoko · · Score: 0

      they probably block the ips of game sites at the router thus blocking any program from reaching the sites

    10. Re:Device? by rwrife · · Score: 1

      Virtual Boy 2.

    11. Re:Device? by UserChrisCanter4 · · Score: 2, Funny

      "Ladies and Gentlemen, I give you: The Powerglove... 2!" ::Crickets heard chirping::

      It would be worth it for the sheer humor value.

    12. Re:Device? by Anonymous Coward · · Score: 0

      that will catch on in Japan, in the US it will be stillborn.

    13. Re:Device? by Anonymous Coward · · Score: 0

      Keep it Away from Michael Jackson

    14. Re:Device? by exseven · · Score: 1

      only if lucas is there (from the wizard)

    15. Re:Device? by The_dev0 · · Score: 2, Insightful

      Dude, just use the google cache for those particular pages, that's how I get around it at work :P

      --
      Never fight naked, unless you're in prison...
  2. MEGATON by Anonymous Coward · · Score: 0

    MEGATON

  3. visual adolescent non-gender specific entity DELUX by JohnLi · · Score: 1

    Subject line has a character limit...hmph. Add an E for me.

    Ive heard that it could be some sort of interactive visualboy type remake. The only links I could provide to back that up are slashdot posts joking about a beowolf cluster of them. sorry.

    Also, did anyone else find it interesting that the gentleman talks about the decline of the gaming industry? Seems as though sony is doing ok. kinda like an interal perspective published as a global fact.

    --
    The / in /. would be more accurate if it leaned to the left. http://www.metricnut.com
  4. "games have stopped selling"? by *weasel · · Score: 2, Insightful

    Game development is deadlocked today. Games have grown in pursuit of more beautiful graphics and more complex systems for 20 years, but that growth is no longer translating into success, and games have stopped selling. The situation won't change if we keep expanding in a conventional way. Instead, we want to offer a gameplay experience which players haven't encountered until now.

    This guy must have shot out of some sort of bizzare-o world. I mean, Nintendo may be having a rough generation, but the rest of the industry seems to be just fine, and the overall numbers are still always better than last year.

    And it also feels just odd to hear the implication, that innovation in games can't continue without their new hardware, from a Nintendo guy.

    It comes off like a suggestion that writers can't continue to churn out new and exciting books without adding whiz-bang 'pop-up' technology.

    --
    // "Can't clowns and pirates just -try- to get along?"
    1. Re:"games have stopped selling"? by chrismcdirty · · Score: 1

      That does sound quite odd. I'd like to hear Miyamoto's opinion on that comment, since he is (in my opinion) one of the greatest innovators around right now.

      But could you imagine if all new and exciting books were pop-up books? That'd be so awesome!

      --
      It's like sex, except I'm having it!
    2. Re:"games have stopped selling"? by Anonymous Coward · · Score: 0

      I don't know if you really read slashdot. You should remember how some innovative gamehouses have gone out-of-business lately, and you should know which games are the most anticipated: doom 3, half-life 2, halo 2 (three fps, and three sequels also), final-fantasy XII (no comments), etc.

      This spells "NO-INNOVATION-ALLOWED" clearly.

      Also, the cost of making a game/distribute it, etc, has been skyrocketing with each console-generation. Today, most high profile games cost millions of dollars, so nobody wants to risk that much money in something "innovative" anymore. There are clearly some formulas that work, so everyone stick to that.

      Even the always daring Nintendo, has sticked to classics this generation. Don't take me wrong. I love Nintendo as much as anybody that loves videogames MUST do, but the greatest Nintendo games for the cube are sequels (Mario, Zelda, Kart and Melee are based on tried-and-true formulas. Metroid is almost an exception to this, although it could be misclassified as an FPS).

      This generation, Nintendo has delivered, but some of their games seem a little short (Mario and Zelda mainly). If the cost of making a game rises again, Nintendo may be able to pull out a fantastic game only once a year, which is too little.

      Conclusion? Satoru Iwata knows what he is doing, and what he is talking about.

      My guess about the new Nintendo device? a little dev-kit for the gamecube, in which you can modify your games, create levels/characters, program a little variation into multiplayer-games like you can do in a PC, but made real easy, so everybody can do it.

      Nintendo has been taking their hand at this for long (remember DD device for N64, and that F-Zero 64DD had a level editor? I also remember some "creator" games announced, but never released for the N64, which allowed the player to create 3D models for use with other games). This also could cut in development, although I'm not sure if this business model would work in consoles.

      Maybe this time they got it right. I for one welcome our new mysterious Nintendo hardware overlord!

    3. Re:"games have stopped selling"? by Zangief · · Score: 2, Informative

      This guy must have shot out of some sort of bizzare-o world. I mean, Nintendo may be having a rough generation, but the rest of the industry seems to be just fine, and the overall numbers are still always better than last year.

      You must be looking at EA/Vivendi numbers, who have no problem in releasing the same games every year, with small modifications. If somehow they stumble into some innovation (GTA), they will quickly make the creators release a new edition every year.

      Out of that, every succesful gamehouse (blizzard, ID, Valve) has a strict set of games they know will be a success, and they stick to that. Innovators die slowly, but they die.

    4. Re:"games have stopped selling"? by danbeck · · Score: 1

      That's one hell of a supposition. I like it though. Something to "hack" your cube.

    5. Re:"games have stopped selling"? by xenocide2 · · Score: 4, Insightful

      The above poster must have been born out of some bizzare-o world. The publishers (Take Two) of the arguably most popular game in existance (Grand Theft Auto) are under fierce scrutiny from government men in charge of finance, for overstating earnings. Two senior and influential men in the conception of the XBox have left Redmond.

      The most popular online PC games are all in the range of five years old: Halflife with its mods still leads the FPS usage charts, and as I recall, Everquest still leads the way in subscription numbers. Then look at The Sims. Four years after first publication, EA is still pumping out expansions, the one EA way. And they top the charts.

      None of these games are graphical masterpieces. For the most part their continued popularity rests on human interaction. Playing with and against other people in Halflife, forming parties and "guilds" in MMORPGs, and the general gameplay of The Sims. Graphical masterpieces need so many things these days. You need an advanced rendering engine capable of per pixel lighting and shading, high resolution textures, a growing number of levels with a growing level of detail (polys). Fluid character animation, a solid fps, etc. And none of this is directly related to gameplay in general.

      Nowhere in the article is it mentioned that innovation won't happen without Nintendo's stuff. Its just that there's very little reward for pursuing graphical mastery alone anymore. I expect that their new hardware will emphasize human interaction. Perhaps a wireless transmitter/reciever that finds opponents for you when you turn it on. Like those little devices in Japan that are supposed to go off if someone "compatible" with you is carrying one as well.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:"games have stopped selling"? by tie_fightertk069 · · Score: 1

      Best pop-up book ever? The Pop-Up Book of Phobias by Gary Greenberg

    7. Re:"games have stopped selling"? by fireduck · · Score: 3, Informative

      This guy must have shot out of some sort of bizzare-o world. I mean, Nintendo may be having a rough generation, but the rest of the industry seems to be just fine, and the overall numbers are still always better than last year.

      not true. according to this random article, "Game sales, meanwhile, shriveled 9 percent to 336.7 billion yen." (when compared to the previous year, i presume). Combined with a 33% decline in console hardware sales for the year, mentioned in the article, the video game industry in Japan is going through hard times. Especially relevant given that no new hardware is planned for release for at least another year or 2... (i.e., hardware sales are only going to get worse.)

    8. Re:"games have stopped selling"? by *weasel · · Score: 1

      Well, i'd buy that the japanese market is going through a tough time - the entire japanese economy is going through a tough time.

      but there's no evidence that the shrinking market is a function of the hardware restricting innovation.

      --
      // "Can't clowns and pirates just -try- to get along?"
    9. Re:"games have stopped selling"? by nelsonal · · Score: 2, Informative

      The investigation regarding Take-Two is about a fairly obscure bit of accounting, although it's common to the game industry. You have to understand that in the game industry retail stores are allowed to return unsold merchandise (or get a credit to mark them down). Well more than half the years sales occur in the months of November and December, and game makers would rather have some unsold merchandise returned than run out halfway though black friday. As a result, when game makers book a sale to the store, they are required to estimate how much product will be returned (and subtract that amount from the sales the just recorded. ie 100million copies of Madded 2004 go out, we figure that 5 million will come back, and so we shiped 100 million copies, but only record as sold 95 million copies. As you can guess this is still pretty much a black art, but there are some guidlines (how much got returned last year). Since the product is not returned until January (into the next quarter) a tactic that some companies use to appear to sell more than they really have is to under reserve, in the above example book 97 or even 100 million copies as sold. Then take the hit in March long after anyone cares, or you ship that really cool game that was late, so no one notices, or something else. However the wheels of justice turn slowly, I believe this case dates back to revenues recorded in the PS1 cycle.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    10. Re:"games have stopped selling"? by *weasel · · Score: 1

      if this product is aimed at allowing amateur and indie content creation for their console, it might just sell me a gamecube. however, i'm hesitant to believe that.

      particularly since Nintendo has historically been the most restrictive console maker in terms of which games and which publishers are allowed to create games for their systems. They've always attempted to control the 'quality level' of their product, to protect its image. (eg: lack of GTA-ish titles, censored bmx xxx, etc) Conker is perhaps the only bigname exception to this rule, but either it didn't turn out to be a very good game, or it wasn't hyped when it actually released -because after its E3 debut, I didn't hear peep about it.

      But their attitude contrasts with MS and Sony who seem content to let 3rd parties throw handfuls of shiat at the wall to see what sticks.

      Then consider the GameCube's proprietary media and relatively small storage peripherals (memory cards). unless they have a burner included and are confident it won't lead to game piracy, a content-creation strategy would likely require an entirely dedicated platform; a self contained creation and consumption device.

      but it certainly could result in market-creation - about the only growth avenue open in the overall-down Japanese economy.

      So sure, I'm pessimistic - particularly with their previous innovation track record (robbie the robot, exercise pad, powerglove, virtual boy).

      But if what you say is true - that would definitely be a welcome solution to the lack of an indy market (and mod culture) for console gaming.

      --
      // "Can't clowns and pirates just -try- to get along?"
    11. Re:"games have stopped selling"? by scot4875 · · Score: 1

      Wrong. Nintendo didn't censor BMX XXX at all. Sony was the only console manufacturer that forced Acclaim to censor any of BMX XXX's content.

      In fact, Nintendo hasn't done any "censorship" since the very first Mortal Kombat and Wolfenstein 3D for the SNES. The market reacted badly in both cases, and Nintendo stopped the practice.

      Of course, the current meme is that Nintendo won't let anything non-kid-friendly on their systems, but that in fact hasn't been true for about a decade now.

      --Jeremy

      --
      Jesus was a liberal
    12. Re:"games have stopped selling"? by Ondo · · Score: 1

      and you should know which games are the most anticipated: doom 3, half-life 2, halo 2 (three fps, and three sequels also), final-fantasy XII (no comments), etc.,

      With reason. Gamers pretty much know what a sequel will be like, and almost everyone who likes a game will anticipate its sequel. There's generally no reason to anticipate an innovative game.

      the greatest Nintendo games for the cube are sequels (Mario, Zelda, Kart and Melee are based on tried-and-true formulas.

      You're unfairly ignoring Animal Crossing, Pikmin, Luigi's Mansion, and Kirby Air Ride. Also, the greatest games for a Nintendo (or any other) console being sequels is nothing new - Super Mario Bros. 3 for the NES, A Link to the Past for the SNES, Mario 64 and Ocarina of Time for the N64, Final Fantasy VII for the PS, Final Fantasy X and GTA3 for the PS2, and Soul Calibur for the Dreamcast. Halo on the Xbox wasn't, but that's hardly a shining example of innovation.

      It's pretty simple - you can almost always make a better game when you have experience with that type of game.

      My guess about the new Nintendo device? a little dev-kit for the gamecube, in which you can modify your games, create levels/characters, program a little variation into multiplayer-games like you can do in a PC, but made real easy, so everybody can do it.

      Nintendo has been taking their hand at this for long (remember DD device for N64, and that F-Zero 64DD had a level editor? I also remember some "creator" games announced, but never released for the N64, which allowed the player to create 3D models for use with other games). This also could cut in development, although I'm not sure if this business model would work in consoles.


      Intriguing guess. I've thought they should have something like this after both Animal Crossing and F-Zero GX had the ability to make small custom drawings, and how much neater it would have been if they had used the same drawing utility and you could trade between games. A new verion of the Game Boy camera could also be included, I know they were plans at one point to let picture from that be imported into games.

      It'd probably make sense to release some classic games with new level/model/sprite/music editing features.

      Another announced but never (AFAIK) released product that might work with this is the SD-Digicard adapter (over 2 year old preview at IGN).
      Ideally there'd also be an adapter for the GBA.

    13. Re:"games have stopped selling"? by scabb · · Score: 3, Interesting
      "So sure, I'm pessimistic - particularly with their previous innovation track record (robbie the robot, exercise pad, powerglove, virtual boy)."

      Nintendo's innovations aren't all bad. For instance, if you look at control pads alone, Nintendo were the first to introduce shoulder pads, analogue sticks and make the pad vibrate - at least to a mainstream anyway (I'm pretty sure the N64 pad & rumble pack were released before the Dual Shock).

      Of course, it's a lot easier to remember the stupid ideas, and complain how Mario Sunshine is just Mario 64 with prettier graphics and not innovative at all, but everyone always seems to overlook the entire genres that Nintendo have "created", from the recent "suck-em-up" that was Luigi's Mansion to the old "Stripped-Down-RPG/Action-Adventure-athon" that is Zelda. Smash Bros was a completely unconventional beat 'em up that still ruled. Nobody can decide what genre Metroid Prime is. Pikmin stripped out a lot of the complexities of the RTS and still managed to kick complete ass.

      It's like special effects in a film. If they're done brilliantly, you don't even think twice about them. If they're bad, then they're laughed at, and people remember how bad they were. However, Special effects don't make a movie

      To conclude, I am a Nintendo zealot with a knack for making bad analogies :)

  5. Re:visual adolescent non-gender specific entity DE by chrismcdirty · · Score: 1

    I thought he said they were doing great outside of Japan, but everything within Japan is experiencing a continuous slump.

    I'm sure Sony America is doing great, but I haven't seen Sony Japan's numbers.

    --
    It's like sex, except I'm having it!
  6. Re:visual adolescent non-gender specific entity DE by Acidic_Diarrhea · · Score: 1
    Yeah, that line about the decline of gaming seemed a little strange. The gaming industry has grown and grown and worldwide sales are at an all-time high. I don't know what he's talking about.

    It's a little unfortunate that whoever conducted the interview didn't ask him what he was going for by saying that. The video game industry has expanded and expanded and expanded. I don't see a huge recession and I don't see people getting tired of video games and leaving the market entirely. In fact, more people are entering the market and getting into video games.

    --
    I hate liberals. If you are a liberal, do not reply.
  7. Old-school deck to play NES and SNES games? by danbeck · · Score: 1

    I've heard rumours that it could be an new old-school deck that will play original NES and SNES games or something along those lines.

    For $50 or less I'd buy. Personally, I'd prefer a GB Player style device that connects to the bottom of my GameCube so that I don't have yet another gaming system connected to my TV.

    1. Re:Old-school deck to play NES and SNES games? by Gr33nNight · · Score: 1

      Unless its one of those controllers that would have 10-nes games built in, and would work wirelessly to your tv (plug a device into the RCA connectors).

      Then sell mini-carts with 5 NES/1 SNES game on it for $10-$20 and rake in the monye.

    2. Re:Old-school deck to play NES and SNES games? by cloudwilliam · · Score: 2, Interesting

      Planet GameCube has a bit about how they're re-releasing a mess of old NES games for the Game Boy Advance, as well as producing a new GBA/SP with a color scheme with the old color scheme. It sucks from my point of view, since I spent a lot of time in used game stores and pawn shops this Christmas looking for an old NES for my wife. She loves Super Mario and Dr. Mario.

    3. Re:Old-school deck to play NES and SNES games? by Anonymous Coward · · Score: 0

      How is this revolutionary? Iwata has said time and again that the new product is something that no one has ever done before. Incidentally, I give it about a 5% change of success. (:

    4. Re:Old-school deck to play NES and SNES games? by gamgee5273 · · Score: 2, Interesting
      My thought, for a while, has been that it will be a Nintendo online game archive and a player for it. Nintendo keeps flirting with an online strategy, and this is the perfect way of jumping into it.

      The iQue really seems to be the predecessor for such a device. You pay for the player (an internal hard drive, possibly?) and then can download all of those old school games (NES, SNES, GB, GBC, N64) to your GC, paying by the game, not the month. Possibly even have a Nintendo-blessed compact flash cartridge for the GBA (one a little less unwieldly than the eReader) that you could then download the game (well, non-N64 one) to your GBA...

      Those of you with a GCN: check the underside of the console. There is a third port, aside from the online adapter and GB Player ports. You can create a third device that sandwiches between the GCN and the GB Player, with a pass-through port for the GB Player to access its port.

      I really think there's going to be an online component to this. There has to be a better reason to buy the online adapters other than Mario Kart, Kirby and Phantasy Star...

  8. Re:hello world! by Anonymous Coward · · Score: 0

    at least use proper syntax

    cout "first p0st!\n";

  9. Musings by TwitchReflex · · Score: 2, Interesting
    Here's some keyboard quarterbacking, just a couple loosely threaded thoughts.

    If Nintendo did have something that wouldn't smack an audience in the mouth, it would be 50/50 between something Completely Different (abstract hard/software) or Me-Too ("It's a game system, a home media hub, a fondue, AND MORE!"). Personally, the latter would be like Dylan going Electric. Dogs and cats living together, etc.
    The N has had a focus exclusively on making Games, not trying to jam as many tech.swiss army gear into their hardware. Not that there is anything wrong with gadget laden stuff, but hopefully that keen focus on Just Games will keep Nintendo in motion. All they really need is just a game that can capture the hearts and minds of a generation, like another Mario. My guess?
    Donkey Konga.

  10. Not an immediate success, huh? by Gothic_Walrus · · Score: 4, Insightful
    One of the things Nintendo is best at is coming up with extremely bizarre products...and then making them work. More than a few of their games and accessories have been innovative but not successful. Then there are the ones that take off and perform very well. A short list...

    ROB The Robot - A robot you can control with your NES? Spiffy! Unfortunately, there was almost no support (two games, IIRC) and he died a quick death

    Game Boy - A portable game console? GASP! Since the Game Boy is still around (now as the GBA), it's fair to say that this one succeeded

    Virtual Boy - Ooh...pretty 3D graphics. It's too bad that they were just red and black, and that the VB caused massive headaches. Still, the idea was nice.

    Kirby's Tilt 'n Tumble - Control Kirby by tilting your Game Boy. Definitely a unique idea, but the game wasn't exactly a hit.

    e-Reader - The ability to add things to GBA games cheaply (buy a $3 pack of cards) is nice, but there hasn't been very much support. Thankfully, that appears to be changing.

    That's just what came to mind at the moment. We've got to remember that most of Nintendo's biggest successes - Mario, Zelda, Pokemon - were completely unlike anything else out there at the time of their release.

    I've got a feeling that this will be another one of Nintendo's gambles...a completely wild idea that might or might not succeed. We'll see in a few months...

    Come to think of it, this situation reminds me of another famous company...

    Nintendo: the Apple of gaming.

    --
    Goo goo g'joob.
    1. Re:Not an immediate success, huh? by danbeck · · Score: 1

      e-Reader... ugh... can't they make it smaller? I don't care to lug around a adapter device that's almost he size of my SP.

      I personally just wish Nintendo would put together a serious release schedule of porting the clasic SNES titles to the GBA. It's obvious that it can be done and it's being done towards critical and financial success but only in short order. We needz more!

      Where are my copies of Super Metroid, Chrono Trigger, Final Fantasy stuff, Secret of Mana, Super Mario Kart, Star Fox, Metal Gear (NES acutally), Street Fighter II.

    2. Re:Not an immediate success, huh? by buffer-overflowed · · Score: 1

      Chrono Trigger, Super Metroid, FF2/3... portable...
      drool....

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    3. Re:Not an immediate success, huh? by Gothic_Walrus · · Score: 1
      Nintendo CAN'T release most of the games you listed - Chrono Trigger, the Final Fantasy series, and Secret of Mana are all Square titles Metal Gear is a Konami game, and Street Fighter II is a Capcom game that has actually already been released for the GBA. Nintendo doesn't own those games and therefore can't release them.

      As for the other games...Metroid Fusion and Mario Kart Super Circuit are basically sequels to their SNES forebearers, and we might get Star Fox someday...

      --
      Goo goo g'joob.
    4. Re:Not an immediate success, huh? by danbeck · · Score: 1

      Yes, yes, we all know that Nintendo can't publish a game they don't own. But, my point was that Nintendo can work with the companies to get these games released for the GBA.

      You would think that all Nintendo would have to do is to point to the sales figures of the already released SNES games and it would be a no-brainer. Especially with the release of the SP opening up the market to include the 30ish crowd who wouldn't be seen dead with one of the original GBA devices.

      As far as Street Fighter II being released, you are correct and I found info about it and Alpha 3 over at gamespot.com.

    5. Re:Not an immediate success, huh? by algfrig · · Score: 1

      ROB The Robot was an ingenious marketing strategy. The gaming crash caused by Atari made people reluctant to have anything to do with video games. ROB allowed Nintendo to advertise it as a toy, not a video game. When the system became a success Nintendo dropped it.

    6. Re:Not an immediate success, huh? by Tjebbe · · Score: 1

      They also had the glove, the gun (and that appaling bazooka thingy for the snes), and correct me if i'm wrong, were the first with a dancing mat like peripheral. In my opinion, Nintendo has always been the most innovative one (for home consoles).

    7. Re:Not an immediate success, huh? by Anonymous Coward · · Score: 0

      Get Sword of Mana. It's a good Secret of Mana-type game based of the original Seiken Densetsu (FF Adventure/Legend/whatever depending on where you live) that uses a lot of the innovations from SD3 and Legend of Mana.

      No multiplayer and the NPC AI is horrendous, though. :/

  11. New Product WARNING! by Captain+Rotundo · · Score: 1

    What he said reminded me of the attitude they had about the Virtual Boy, and while I love playing that occassionally my self, thats only because I got it and most the games for a tiny pittance in a bargain bin.

  12. Re:visual adolescent non-gender specific entity DE by PainKilleR-CE · · Score: 3, Informative

    I'm pretty sure that he was referring to the Japanese game industry when talking about a decline. Since this is actually just 2 interviews translated and chopped up, it's hard to say whether or not that was clarified, but at the same time since the interviews were conducted in Japanese mags, it's more likely that the context of the interview would be enough to justify the lack of clarification.

    Anyway, the article does state:
    Elsewhere in that same interview, Iwata reiterated his confidence in meeting sales targets for GameCube hardware, but was more pessimistic about the general fortunes of the Japanese games business. In the Japanese market, he said, sales of hardware have been declining over the last three years, and though software sales have been able to cover up that decline in the past, that's no longer possible now. While the overseas market still has a passion for playing games, Iwata explained, that's not the case in Japan, although Nintendo plans to play an important role in revitalizing the market in the coming year.

    If you look at earlier portions of the article, he states that Cube sales doubled in Japan, but more than doubled in the rest of the world, showing that there's still a market in Japan that will respond to price drops, but unless the price drops were not as significant as elsewhere, it also shows that the market isn't as interested in the industry (of course, other economic factors are at work, as well).

    Looking at Japanese sales figures for 2001, 2002, and 2003, you can see some trends such as more games selling over a million units in 2003, but the top-selling game for 2003 sold fewer units than the top-selling game for 2002, and the top-selling game for 2002 was the #2-selling game for 2003.

    Overall, games seem to stay in the weekly top-selling lists for either a fairly long period of time or a very short period of time, with little falling in between. In other words, they sell extremely quickly to their core audience and probably receive mild reviews or little attention from those outside that core audience and disappear after the first week or two on the charts. Games with broader appeal and a more well-known name seem to stay in the charts indefinitely, even on fairly moderate weekly sales, as only new highly-awaited titles will shoot up the charts.

    To put it another way, how good is the market when Pokemon Ruby & Sapphire was #1 in 2002, beaten out of #1 by FFX-2 in 2003 (by a small margin), and is still in the top 15 on the weekly charts a little over a week ago? Good for Nintendo to be able to maintain a title to almost 5 million sales in the Japanese market and hold the charts for 2 years, but everyone's released plenty of titles since then, and the North American charts reflect a much more friendly environment for new games, and a more moderate timeframe for successful games to stay on the charts through continued sales.

    All of that being said, there could be some other more blatantly obvious explanation ;)

    --
    -PainKilleR-[CE]
  13. Ooh, I know what it is! by Pluvius · · Score: 1

    Finally, Iwata has comments about the mysterious new Nintendo device due to launch at E3 in May, suggesting he "doesn't necessarily expect this product to be an immediate hit upon its announcement - he's prepared to see a lack of applause from some of the audience."

    It's the Virtual Boy 2!

    Rob (Now with green LEDs)

  14. The next Virtual Boy! by Bahumat · · Score: 1

    "Neither a console nor a hand-held?" "Not expected to see rounds of applause?"

    Must be the next Virtual Boy!

    --
    "To pass through the jungle; silence, courtesy, ferocity, as the occasion demands." -- Kamau, "Proper Passage"
  15. Re:Bye Bye Nintendo by Txiasaeia · · Score: 1
    PSP will be a success only if:

    -it has a price range that can come close to the SP (sub-$150),
    -it has battery life more than 4 hours (which goes contrary to the specs that were released last October? November), and
    -it has tons of games from day one *or* it's backwards compatible with PS1 games (not going to happen).

    The Gameboy has a gaming library that's some 15 years old, not to mention perfectly good GBA games for the past 3 years. PSP might last because it's made by Sony, but I hardly think it'll debut at #1 and stay there.

    --
    Condemnant quod non intellegunt.
  16. Re:Bye Bye Nintendo by chrismcdirty · · Score: 2, Interesting

    Wow. I wasn't aware that having $6+ billion in the bank was classified as "standing on your last leg". I must have lost my legs long ago..

    --
    It's like sex, except I'm having it!
  17. Innovation Out, Evolution In by superultra · · Score: 2, Interesting

    One of the things Nintendo is best at is coming up with extremely bizarre products...and then making them work.

    At first, I had to check your list there to see if it was a list of things that didn't work. They all are, save the GB. More importantly, many of those things are items from the golden age of Nintendo. The e-reader is more recent, but compared to what they were churning out prior (add the powerglove to your list, the Mario mouse, the exercise pad) most of these are from years ago. Nintendo introduced them and then they quickly faded into the background of popular culture. Really, the only innovation that is still being used is the Gameboy. Even Mario and Zelda are from their glory days (Pokemon was an idea from a company that Nintendo bought).

    That's not to say that I didn't love Windwaker, or the GBA SP. But these are evolutions of concepts formed years ago, not fresh innovations. This makes them completely unlike Apple, who is still actively a market leader in design (from the iMacs to the iPods to, well, putting a small letter in front of words to make them sound cool). Nintendo, on the other hands, is doing its best to catch up. Even the Wavebird, a fantastic wireless device, is an evolution and not an innovation. Meanwhile, and in the same industry, Sony is releasing Nintendo-esque products like the Eyetoy - and, at the same time, getting a good deal of success while doing it, which is more than we can say for Nintendo's efforts.

    I like Nintendo's apathetic "investor-may-care" attitude; this idea that they'll cater to 10% of the market for the duration of their corporate lifespan (which is, admitedly, very Apple-Like). Unfortunately, (and unlike Apple) I just don't know if there's room enough in the console market to support that kind of niche company. I hope so.

    1. Re:Innovation Out, Evolution In by JFMulder · · Score: 1

      exercise pad
      Well, if you think about it, DDR dancing mat are exactly that. Come to think about it, makes you wonder what would have happenned if someone though of DDR about 15 years ago when they released the dancing mat.

    2. Re:Innovation Out, Evolution In by IntergalacticWalrus · · Score: 1

      Quick, somebody port DDR to the NES!!

  18. Re:Bye Bye Nintendo by danbeck · · Score: 1

    A trolling you did go, eh? Just because Sony is putting out a god-awful expensive portable gaming device does not mean Nintendo, et. al. is dead. Take your doom and gloom elsewhere.

    Wait, are you the same troll who claims on a montly basis that Apple is going down the toilet.

  19. Gyrate it Baby (Related?) by superultra · · Score: 1

    Fatbabies speculative post here. Company press release here.

  20. Oh my I dont think I want to know.... by AzraelKans · · Score: 1

    He doesn't necessarily expect this product to be an immediate hit upon its announcement - he's prepared to see a lack of applause from some of the audience

    Not even him thinks the product will be impressive! considering other "novelties" nintendo has delivered before (e-card reader, virtual boy, 4 player pacman ) I dont think thats a good sign come on! even Nokia thought the N-gage would be really cool (yeah right). If thats what they think maybe they should just do themselves and us a favor and cancel it all together. The last thing Nintendo needs is another lackluster product with their tag on it.

    Bring the next console with free online support, wireless controllers, a hdd, a superior graphics card and a DVD player/reader/writer tivo combo and then we will talk.
    oh yea, and make it portable

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  21. The psp has that price because... by AzraelKans · · Score: 1

    While I dont think Nintendo is going down anytime of this decade. your assumption about the PSP doesnt seem fair either.
    The reason why you get the gba sp at $100 is because you are getting a portable SNES, the N-Gage (besides a Joke) is a portable PS1, the PSP is a portable PS2 all the games you can play at a PS2 will be possible in the PSP. Think about it for a while (drool as needed) then comprehend the fact the PSP is a portable PS2 Now, pop quiz: what is more expensive a desktop or a laptop? (with the same components) that's right! a laptop! the PSP is going to be more expensive (or as expensive) as a PS2. Just like a portable gamecube would be as expensive as a gamecube. Read it, think on it, then stop trying to compare the PSP price with the gameboy. The PSP is going to cost $200-$300 and you are going to be able to play Silent Hill 3, Gran Turismo 3, FFX and GTA3 anywhere. Questions? no? great! move on and start saving.

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    1. Re:The psp has that price because... by Txiasaeia · · Score: 1
      "Read it, think on it, then stop trying to compare the PSP price with the gameboy."

      The gameboy is the niche leader; you cannot help *but* compare the prices of the two. I'd be much more hesitant of buying a PSP if it were in the $200-300 range - what happens if I drop it or leave it somewhere? That's a huge amount of money to invest in a portable gaming system. If I lost my GBA SP I could scrape together the $100 to buy another one.

      Also, parents would be just as hesitant to purchase such a system for their kids when the GBA SP is cheaper and has more games available. Parents would buy a PS2 no problem, but a portable PS2? Have you been around kids :) The point I'm trying to make about the under-18 market is that the larger the fan base, the more likely that (good) games are going to be made for it. Less customers means higher chance that the console will fold (i.e. Dreamcast, despite superior hardware).

      Finally, I can't imagine PS2-level quality on a tiny screen - what's the point? Instead of hitting gangsters in GTA 3 you're going to be knocking over pixels and shooting at vertical blue lines.

      Maybe I'm overdramatising the case, but I really don't think the PSP is going to go anywhere, given the above. Your post doesn't make much sense - you say that the PSP is the level of a PS2, but since it's portable it'll cost more money. Yes, this is true, but that doesn't explain *why* more people would want to buy a PSP over a GBA SP *unless* the PSP has backwards compatibility, but in all likelihood it's not going to use full-sized CDs, so that's out the window too.

      We'll see when the PSP is lauched and after a year, however.

      --
      Condemnant quod non intellegunt.
    2. Re:The psp has that price because... by Anonymous Coward · · Score: 0

      While I dont think Nintendo is going down anytime of this decade. your assumption about the PSP doesnt seem fair either.


      I wish Nintendo were a sexy female in an indigo bikini.

      ...and that she would go down on me.

    3. Re:The psp has that price because... by AzraelKans · · Score: 1

      q:I'd be much more hesitant of buying a PSP if it were in the $200-300 range - what happens if I drop it or leave it somewhere?

      a:you will lost $300 in a sitting, which is exactly the same that would happen if you drop a digital camera, or a palmtop. Is not made for kids is for adults or teens with some sense of responsability.

      q: Parents would buy a PS2 no problem, but a portable PS2? Have you been around kids :)

      a: Yes I have a 4 year old, and I wouldnt let him play unless Im around, anyway most of the titles will be T and M so he wouldnt play them, is not for kids.

      q: Yes, this is true, but that doesn't explain *why* more people would want to buy a PSP over a GBA

      a:Because is a portable ps2? ;) please realize you are basically asking: why anyone would want to buy a ps2 (or a gamecube) if they can have a snes? specially if you consider price is just a relative barrier, after all, sony sold out the PSX at $70(!) in Japan (even I was impressed on that one)

      The point I'm trying to make about the under-18 market is that the larger the fan base, the more likely that (good) games are going to be made for it

      12-18 sounds like a good age to have a PSP, but your range is not accurate anymore the gamer age is officially 12-25 (although I would say thats 12-30 since I know many 30 years old who are gamers) and in Japan gamers are even older. I wouldnt worry at all about the PSP library. Sony owns or has exclusivity on Everquest, Socom, GT, GTA, a branch of FF, Tekken, etc. thats more than enough to start a nice library.

      Maybe Im overdramatizing
      No, actually you are not, you are just a little biased (but who isnt this days?), Nintendo is counting on the Price tag of the PSP to turn off a lot posible PSP buyers specially kids and parents and they (and you) are right, but Sony is counting to dominate the 12-25 handheld market (specially in Japan) and considering who they are they probably will. Whatever is the case, Im prepared to buy a PSP as soon as its available and a nice library of games is around. ;) but thats just me.

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    4. Re:The psp has that price because... by Anonymous Coward · · Score: 0

      Actually the GBA is 32bit, the same as the psx. If anything it probably just doesn't have as good 3d rendering capability. The true limit of the GBA is the pixel size of the screen, at least from the games I've seen (which lends to SNES-style graphics, although the color depth and range of the GBA is still MUCH more than the SNES).

      Your arguments are akin to those that should have backed up the GameGear in its day: Superior graphics, superior hardware, significantly more expensive, "more mature" titles, and horrendously low battery life. Remember this was competing with the BLURRY BLACK AND WHITE FOUR COLOR GameBoy. It didn't work then...

    5. Re:The psp has that price because... by Anonymous Coward · · Score: 0

      PSP will cost $500.

    6. Re:The psp has that price because... by Txiasaeia · · Score: 1
      "No, actually you are not, you are just a little biased (but who isnt this days?), Nintendo is counting on the Price tag of the PSP to turn off a lot posible PSP buyers specially kids and parents and they (and you) are right, but Sony is counting to dominate the 12-25 handheld market (specially in Japan) and considering who they are they probably will. Whatever is the case, Im prepared to buy a PSP as soon as its available and a nice library of games is around. ;) but thats just me."

      How can you tell I'm primarily a computer gamer :) The market in Japan is obviously different from the market in NA, you're absolutely right. 12-25 year olds would be drooling over this sucker too, true. If you're right, in that most titles will be T and M, as well as the price tag, it's obvious that Sony will be marketing the PSP to older kids and young adults, and as such they'll probably succeed. Look at Microsoft - the XBox isn't that terrific and yet, because of Microsoft's unbelieveable $$$ backing, it not only still exists but it's #2 or #3 (depending on who you believe).

      "and in Japan gamers are even older [18-30]..."

      I find this statement to be VERY interesting, and if this is the case, then the PSP will probably do fantastically well in Japan. Veeeery interesting; I do believe that this will be the first portable console that's marketed to adults instead of kids!

      Anyway, thanks for your comments! Gave me a LOT to think about! :)

      --
      Condemnant quod non intellegunt.