Combat Gets Playfield Redesign Competition
Thanks to AtariAge for its competition in which entrants can design playfields for a remake of Combat for the Atari 2600. The competition info points out: "Ask anyone what games they played on their Atari 2600 when they were younger, and invariably Combat will be included among the titles listed... The original version of Combat supports many game variations, but few unique playfields." Therefore, retro programmer Zach Matley "...has created a new [unofficial] version of Combat, dubbed Combat Redux, that allows for 28 unique playfields.", and winners of the competition will get their maps included an Atari 2600 cartridge version of the remake.
That said, I recommend that everyone give it a go. The (Windows only?) editor makes it trivially easy to design a playfield. I did a couple based on some well known Game of Life patterns, I'm sure some /.ers can come up with something even geekier.
Ask anyone what games they played on their Atari 2600 when they were younger, and invariably Combat will be included among the titles listed...
this couldn't be due to the fact that combat was actually included with the 2600, could it? those were the days, when consoles actually came with a game included. and an adequate number of controllers so you could actually play against someone without having to buy anything else...
combat and video olympics, my first 2 atari games. video olypmics ruled. it was pong x 10. tennis? sure looks like pong. soccer? ok, it's like pong, but with a bunch of blocking guys, staggered, that all move in synch. volleyball? 2 blockers at the back moving in synch, otherwise just like pong.
My roomates and I plugged an Atari 2600 into the TV and ran the audio out into the stereo and cranked this thing up with Space Invaders and Combat.
Man, the earthquake that ensued from the fat rumbling bass produced by these games on the 2600 certainly pissed off many a house mate and neighbor.
Maybe now with new playfields, its time to construct something like that again. Unfortunately, college was a long time ago, and now I have to be respective of my neighbors :-(
OK, silly story over.
Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
Ok, granted I never actually owned one of these babies, but my best friend did. I remember it as royally SUCKING. The 2600 may have been one of the first arcade game platforms, it also was one of the worst. I mean come on, the graphics sucked, the games sucked, the sound sucked. I cant bring back one fond memory of playing a 2600 game other than the fact that it was with my good friend. When we all got apple //'s and games like threshold, choplifter, aztec, wizardry, decent pac-man clones (what was it called? Hack man or something), castle wolfenstein, etc etc, none of us ever touched a 2600 again.
(ducking flames)
music lover since 1969
It is neat from the retro point of view. I'd much rather have an "updated" PS2 Version and I don't mean that is looks just like the classic game. I'm talking about a choice of 20-30 tanks, planes, cars, boats or what not, thousands of maps, and randomly generated maps. I'd also want some updated music, sound effects, and pretty textures to look at for hours on end. Oh remember to make the entire playing field just the screen that is very important. I think their is a huge market for "retro-ish" photorealistic 2D games.
I just thought hey, you'd just end up with a "modern" version of Bomberman.
This is interesting to me in that I am writing a version of PacMan with random mazes. The challenge is to make the mazes have attributes similar to PacMan but randomly generated so you never play the same game twice. I have a demo up at the webpage in my sig. I have actually made more progress (no dead ends, better ghost AI), but haven't posted those yet. Note that the ghost can't kill you.
Lasers Controlled Games!