Combat Gets Playfield Redesign Competition
Thanks to AtariAge for its competition in which entrants can design playfields for a remake of Combat for the Atari 2600. The competition info points out: "Ask anyone what games they played on their Atari 2600 when they were younger, and invariably Combat will be included among the titles listed... The original version of Combat supports many game variations, but few unique playfields." Therefore, retro programmer Zach Matley "...has created a new [unofficial] version of Combat, dubbed Combat Redux, that allows for 28 unique playfields.", and winners of the competition will get their maps included an Atari 2600 cartridge version of the remake.
That said, I recommend that everyone give it a go. The (Windows only?) editor makes it trivially easy to design a playfield. I did a couple based on some well known Game of Life patterns, I'm sure some /.ers can come up with something even geekier.
Ask anyone what games they played on their Atari 2600 when they were younger, and invariably Combat will be included among the titles listed...
this couldn't be due to the fact that combat was actually included with the 2600, could it? those were the days, when consoles actually came with a game included. and an adequate number of controllers so you could actually play against someone without having to buy anything else...
combat and video olympics, my first 2 atari games. video olypmics ruled. it was pong x 10. tennis? sure looks like pong. soccer? ok, it's like pong, but with a bunch of blocking guys, staggered, that all move in synch. volleyball? 2 blockers at the back moving in synch, otherwise just like pong.
My roomates and I plugged an Atari 2600 into the TV and ran the audio out into the stereo and cranked this thing up with Space Invaders and Combat.
Man, the earthquake that ensued from the fat rumbling bass produced by these games on the 2600 certainly pissed off many a house mate and neighbor.
Maybe now with new playfields, its time to construct something like that again. Unfortunately, college was a long time ago, and now I have to be respective of my neighbors :-(
OK, silly story over.
Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
It is neat from the retro point of view. I'd much rather have an "updated" PS2 Version and I don't mean that is looks just like the classic game. I'm talking about a choice of 20-30 tanks, planes, cars, boats or what not, thousands of maps, and randomly generated maps. I'd also want some updated music, sound effects, and pretty textures to look at for hours on end. Oh remember to make the entire playing field just the screen that is very important. I think their is a huge market for "retro-ish" photorealistic 2D games.
I just thought hey, you'd just end up with a "modern" version of Bomberman.
The thing is, it *didn't* royally suck...compared to everything else. Of course, the fact that it had no competition (well, aside vrom the Vectrex that I lusted after to play Battlezone on) made that an easy win. The apple II, C-64, etc. didn't come out until a couple of years after the 2600. Demon attack (Activision, I believe) was a pretty decent 2600 game.
"Murphy was an optimist" - O'Toole's commentary on Murphy's Law
This is interesting to me in that I am writing a version of PacMan with random mazes. The challenge is to make the mazes have attributes similar to PacMan but randomly generated so you never play the same game twice. I have a demo up at the webpage in my sig. I have actually made more progress (no dead ends, better ghost AI), but haven't posted those yet. Note that the ghost can't kill you.
Lasers Controlled Games!
You Intellivision owning bastard! Or was it Collecovision? ;-)
/. about some dude who re-created Adventure in shockwave. I was SHOCKED to find that I still remember the mazes and could navigate them with no hesitation. Damn. I can't remember 3 things I learned in high school, but I guess those mazes are with me forever...
We had Atari, but I lusted after Intellivision and Colleco. (Coleco?). My cousin had both. They had far better graphics, but we had a greater quantity of games (most of which were crap).
My favorite 2600 game was Adventure. Several months ago there was an article on