Tomb Raider Company Founders Regroup In Circle
Thanks to Gamesindustry.biz for its article discussing the formation of a new game developer called Circle Studio, set up by Jeremy Heath Smith and his brother Adrian Smith, the founders of Tomb Raider developers Core Design. The piece explains that "the problems surrounding last year's critically derided Tomb Raider: Angel Of Darkness led to [Jeremy] Heath-Smith's resignation from the Eidos board, and the franchise being dramatically handed over to US developer Crystal Dynamics", and so the UK-based duo "have hired 35 former Core Design employees to work on two prototype titles." The article goes on to explore Core's history, pointing out that, while "[the company's] achievements during an amazing four year period between 1996 and 2000 were breathtaking, with five annual Tomb Raider incarnations all global multi-million sellers", problems with the franchise started early, when "the game's original creator Toby Gard left Core Design after the release of the first (and some would say the best) Tomb Raider to set up Confounding Factor."
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This seems to be a recurring pattern:
1. Game company makes a popular franchise
2. Publisher/parent company decides too much profit is at stake to leave the franchise in the hands of the people who created it.
3. Quality goes down due to publisher interference.
4. Original talent quits in frustration.
Tomb Raider, Civilization, Ultima...
Maybe one day publishers will stop thinking they know how to develop games.
For great justice.
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Enjoy, and post your mixes in this thread!!
Example 1
Example 2 (scroll down past the ad for 'Bowling for Columbine').
Example 3
Example 4
Example 5
Example 6
Example 7
Tomb Raider was getting boring as a series.
Hopefully, now circle will be able to come up with something new and original,
Do game publishers remind anyone else of the RIAA? They keep releasing rehashes of popular concepts, they go after pirates (well, they pay others to do so), nobody likes them, they impose a rating system that apparently no one pays attention to, their mothers smell of elderberries, etc.
True story.
Having played the first five Tombraiders (although only the first to the very end), I can say that for me personally the problem with all the games except the first is that they are riddled with situations, which you can't skip, in which you die 9 times out of 10, unless you are a twitch gamer. I am sure there are many people who enjoy such game situations, but it goes to show that the first Tomraider has an appeal to a much wider public than the others. The loss of the lead designer for the first one may therefore very well be the explanation for the decline of the series.
... because I remember playing and enjoying what may have been Core's first game (or at least oldest game in this list here), an entertaining Indiana Jones pastiche side-scroller called Rick Dangerous. Tomb Raider? What's that?