Digital Rights Managment Year in Review
zjango writes "DRM Watch is a great source for the ongoing monitoring of Digital Rights Management issues and news. They've put out a useful 2003 year in review for DRM across several categories that Slashdot readers will likely find of interest. It is a
look back at the year's significant trends in DRM technology, along with some predictions for 2004 and beyond."
Harken back to the days of laser-drilled holes in floppy diskettes and wierd formats and such - and the backlash of the software users against the producers that in no small part ended up with the engendering of the Open Software movment. It put some vendors out of business because so many of their customers had such troubles getting replacement disks when their machines ate the original and put their own businesses at risk (or affected the game playing time).
The customer is king - and the vendors (including the associations like RIAA) are going to have to get used to the fact that the customer won't put up with any problem that causes them to have to stand in line for a return or wait on hold for hours to get a new key or whatever.
"Anti-piracy" measures don't protect against wholesale piracy - they just piss off the end customer.
"I paid for this CD (DVD, download, whatever) and if I can't listen to the music on it whenever I want, wherever I want, with no hassles, then I'll either get an unlocked copy or I will purchase something else and I'll return this for a full refund and shout at the clerk while I'm doing it." I can just hear the CEO of a major retail store telling his suppliers that he holds them personally responsible for the increase in return rate on DVDs and CDs and the fact that 100% of his frontline people refuse to talk to irate customers anymore.
DRM in the consumer world (not the intra-corporate - different story) will not fly unless and until the purveyors of the content ensure that the consumer not only accepts that what they are purchasing is limited in some way, but that the limiting mechanism never intrudes for the life of the product. This means for example, that it will be fine with most consumers if their copy is personally watermarked such that copies (if any) can be traced back to the original but if the copy is in the posession of the original purchaser there will be no repercussions and if it is in the posession of someone else, the original purchaser will not be impacted (Caveat emptor); and there is no automated way that the publisher or anyone else can know when and where the purchaser plays the work (or watches the video or reads the e-book or...) i.e. no monitoring.
"Quiet enjoyment" is what they need to achieve.
Been there, done that, paid for the T-shirt
and didn't get it