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Third Thief Title Transitions To Third-Person

Thanks to GameSpot for its article revealing further details and screenshots from the third game in the Thief series, now named Thief: Deadly Shadows, which makes a change in supporting "...what publisher Eidos is calling a 'third-person cinematic action view'." The piece continues: "This new perspective will be in addition to the series' traditional first-person view, which was first created by long-defunct developer Looking Glass Studios." Blue's News also has information from the full press release, which notes: "Characters and objects cast real shadows that effect stealth gameplay, requiring the player to manipulate darkness and light to create your own shadows to hide in."

5 of 81 comments (clear)

  1. That's what I thought at first by Pluvius · · Score: 3, Interesting

    Then I remembered that third-person view isn't a bad thing for a stealth game, since stealth games don't tend to rely on aiming ability or anything. The only real problem is that it makes the game less realistic, as you'll be able to see people around corners and behind your character's head, most likely. In exchange, you have advantages such as being able to do jumps reliably as well as judge whether or not you're in shadow better.

    Rob

  2. Re:Damnit, not again. by Cecil · · Score: 4, Interesting

    I feel your pain. :/

    All the major publishers are going console. There are a few big primarily or at least heavily PC developers left, but you have to keep your eye out for them. id Software, Valve, Bioware are a few that come to mind.

    I don't think anyone disputes that games are going to get shitty in the next little while, but at least the defection of the big PC publishers and developers will leave a big opening for a lot of the stronger small studios to slide into. In my opinion, a short lull will be followed by a bunch of innovation. I'm looking forward to (read: hoping for) it.

  3. A bland trend. by Anonymous Coward · · Score: 3, Interesting

    Soon all games will be 3rd person action adventures. Why? Beats me - people keep buying them. They're the cinematic equivalent of 2 hours explosions. I hate them with a passion.

    Gamers: Stop buying them... please.
    Developers: You're hurting your games by following everyone else.

    I can tell this from a single screenshot. This is an absolutely useless perspective and completely unimmersive (as that's supposed to be me - but I can't see what I'm supposed to). See the knife in the player's hand? What happens when you throw it? Yeah, exactly - how the hell are you supposed to aim when you don't have a straight line of sight?

    Don't give me a retarded answer like: "You'll get used to it" or "the game will aim for you".

    Thanks for making Mario 64 again - the gaming world needed it. No, really.. way to keep your fanbase. I know the article says that you can play in 1st person.. but just to be completely clear to the devs (if they're reading this) understand this:

    I NEVER WANT TO SEE A 3RD PERSON PERSPECTIVE WHEN I AM PLAYING YOUR GAME. OH, AND STOP MAKING CUTSCENES - THEY'RE SHIT. K? THX, BYE!

    I want to bring a group of developers from the early 80's into the present and see what they could come up with. Deliberately not showing them the games that have been made since then so they wouldn't follow everyone's retarded cliches.

    1. Re:A bland trend. by MWoody · · Score: 3, Interesting

      On the contrary, the third person perspective is far more realistic than first person. Once you've stopped being bothered by looking over the player's shoulder - it barely even gives me pause after hundreds of hours of GTA3 & GTA:VC - the information this view presents is far more representative of actually "being" the character. It allows a greater range of vision, avoiding the disconcerting "tunnel vision" FPS' can sometimes create, and it let's you know immediately where you're standing, if you're touching anything, what stance your body is in, etc - all things you'd know in real life, but which aren't usually communicated in first person.

      Ideally, I'd like screens or headsets that finally take advantage of the full field of human vision coupled with some sort of seperate HUD detailing the current stance of the player character (assuming full-body tactile feedback and/or neural interfaces aren't feasible in the near future ^_^). Until then, I'll crank my suspension of disbelief up a notch to believe I'm the guy whose back I'm staring at, and I'll continue to enjoy being able to actually see that demon coming at me from the side.

  4. Third-person mode is no big deal by Black+Hitler · · Score: 5, Interesting

    The third-person mode, by itself, is no big deal. The game already renders the player's entire body in first-person mode (meaning you can look down and see your own feet), so it was probably ridiculously simple to implement.

    The problem is the levels: DX2 had horribly tiny levels to accomodate the Xbox's limited RAM, and apparently Thief 3 is going to be the same way -- apparently levels in T3 are divided into areas roughly 1/4 the size of the average level in part 2, and to access the different areas you walk into a sort of misty thing and confirm whether or not you want to leave the current area. Again this is a complete compromise to deal with the Xbox's comparatively pitiful RAM but it's almost certainly going to be carried over to the PC version -- just as it was in the PC version of DX2 -- even though my PC has eight times the RAM of the Xbox and a lot of folks have far more. In short, screw Eidos, screw Ion Storm and screw Warren Spector for his "this is how we'd be doing it even if it was PC-only" bullshit.