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Classic Arcade To Atari 2600 Conversions Rated

Thanks to PeekNPoke for its reviews of the best and worst of classic arcade game conversions on the Atari 2600. The piece looks at which early '80s conversions came off well, and notes Missile Command as one of the best ("Plays even better than the game it tries to emulate, and works very well with the standard joystick"), and Pac Man as less promising ("Usually voted as one of the worst arcade conversions on any system ever, and it is not hard to see why.") Which arcade conversions were you eagerly awaiting, only to find them ruined by classic hardware restrictions?

12 of 38 comments (clear)

  1. yay for pac-man by gasgesgos · · Score: 3, Interesting

    I know the Atari 2600 pac-man game was pretty bad, I owned it at one point.

    Unfortunately, classic arcade game to home conversions still leave something to be desired. I recently purchased Midway Arcade Treasures, and the steering on some of the games is incredibly touchy... Although I can't really complain when I get 24 great games for $25... (I recommend it! An awesome bundle of games, even supports more than 2 players in the games that originally did!)

    On a more nostalgic note... One of my fonder memories of my Sega Genesis was of the version of Ms Pac-Man available for it. It had all sorts of strange mazes, along with an editor! I wish the Pac-Man Collection for GBA would've had something like that instead of Pac-Attack... Pac-Attack is like Tetris meets Puyo Puyo meets a fresh pile of puppy crap. (although the puzzle mode is kind of enjoyable)

    1. Re:yay for pac-man by gustgr · · Score: 2, Informative

      If you don't have an arcade and still want to play the the 'original' ones you can easily emulate it with Multiple Arcade Machine Emulator.

      For Unices there is the XMAME port, which do a great job.

  2. Dragon's Lair by skinfitz · · Score: 3, Insightful

    Would have been nice to see a conversion for the 2600, however it may have ended up a bit like the first game mentioned here.

  3. Test Drive by Larry+David · · Score: 2, Interesting

    I think it was Test Drive. It was always excellent at the arcades. Basically you start off, and you have two roads to choose from, straight on for a really basic course, and take a slip road on the right for the 'stunt' course.

    When this game made it to consoles, it totally blew. Not just because you had no wheel, but because the graphics were insanely poor.

    As an aside, I'm actually amazed they thought ANY games were good on the Atari 2600. You had to have a serious power of imagination to play ANY game on that thing... :-) Are those three green blocks a tree? Ah, yes...

    1. Re:Test Drive by kisrael · · Score: 2, Interesting

      As an aside, I'm actually amazed they thought ANY games were good on the Atari 2600. You had to have a serious power of imagination to play ANY game on that thing... :-) Are those three green blocks a tree? Ah, yes...

      Nah, some of the games were pretty visually impressive, all things considered. Just browse through the screenshots at...very few block based games...Adventure comes to mind, but that was such a good game in other ways. (And the dragons are ducks, not squares...)

      Overall, my favorite arcade-to-2600 conversion, better than the original, is Battlezone...very pretty looking, they switched to a behind the tank view (the treads move realistically as you go and turn), and though they had to remove the random shapes littering the landscape, they made it so you fight two tanks at once. (Much better 3D model than Robot Tank...in Battlezone you can hear a shot fired offscreen, throw it into reverse, and watch the bullet pass harmlessly in front of you...)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  4. Why bother doing arcade conversions? by GonzoDave · · Score: 3, Funny

    ET sold the system on it's own

  5. ColecoVision by molafson · · Score: 4, Interesting

    Even back in the day, it was obvious to this youngster that if you wanted decent arcade conversions, you needed a ColecoVision. I mean, for arcade games that were brought to the two systems, compare the quality, e.g.

    -Donkey Kong
    -Frogger
    -Q*Bert
    -Burgertime.

    These were all huge titles that looked and played great on Coleco. However, the 2600 renditions are a sad thing to behold. Check out these screen shots of 2600 Burgertime vs. Coleco Burgertime.

    1. Re:ColecoVision by molafson · · Score: 3, Interesting

      Further to my last post, check out these screenshots.

      Arcade Zaxxon
      ColecoVision Zaxxon
      Atari 2600 Zaxxon

  6. Re:1999? by Xenolith · · Score: 2, Informative

    Because pac-man was remade for the Atari 2600 back in 1999. Here's yer link...

    http://www.atariage.com/store/product_info.php?pro ducts_id=104&osCsid=7ab412d311e1bbc941d11e4ac1d284 54

    --

    Journal
  7. Pac-Man by Ondo · · Score: 3, Interesting

    only to find them ruined by classic hardware restrictions?

    Actually, I believe someone demonstrated that the Atari 2600 hardware was capable of running an perfect port of the arcade version of Pac-Man by writing one for it. The problem was with the original programmers, not the hardware.

  8. Re:Pac-Man by adamthornton · · Score: 2, Insightful

    The problem, really, was with management.

    Tod Frye was told in September that he had to have Pac-Man done in mid-October so it could be in stores by Christmas.

    He actually negotiated royalties on it (a first for Atari carts) and became a millionaire, because millions of us bought the damn thing even though it sucked.

    For a game that he had to hammer out in something like five weeks, it's not all that bad, but of course the 1999 hack of the Ms. Pac-Man cart shows how it could have been done right.

    Adam

  9. Re:Pac-Man - mod parent up by krazykong · · Score: 3, Insightful

    I know he's being funny, but there's some truth to that.

    Ok, I was 8 years old at the time. It was 1982 and it was a time where i first saw the game Donkey Kong at a Pizza Hut, and was amazed because it looked just like a cartoon. I think I would have played anything at the time as long as it could be classed as a video game. This was an age when arcades were leaps and bounds ahead of the consoles.

    It was a time when there really weren't many video game magazines. You have to admit that before EGM (you couldn't find "Joystick" at your local supermarket), nobody was really reviewing video games, there was no set standard. Video games back then were a fad like break dancing and the rubiks cube.

    I actually got my Atari in 83 when it was in the clearance bin at a Venture department store. There was no way my parents would have put up with today's 200 dollar must have console and 4 year upgrade system that the industry has us to believe is the norm of consumer spending. Chances are, if you were a child of the early 80s you had ATARI, and maybe Colicovision/Intellevision or a home computer if you were lucky. But at the time atari was home video games. And we would have played anything put in front of us. Yeah, I had an Atari because it was cheep, and i played the hell out of it. I got the games that went on the clearance bin, PAC-MAN was one of them. It had a maze, 4 ghosts, power-pellets and a pacman. At the time, it was all the consumer wanted. I don't remember anyone complaining at the time.

    Nowadays, it's easy to think of the horrible business mistakes that Atari made, and the landfill of pac-man/ET games, and the complete shovelware that caused the video game crash in early/mid 80's. At the time, I didn't even realize there was a crash. Today is so different, where the video game industry is judged against the movie industry, that it's really easy to come up with snotty reviews against the games that are being released for the holidays. Today, it is more than normal to buy a game based on what some "expert" says about it on some website or magazine, in fact it's a necessity. But back in the day, all you needed to sell spaceman was to produce the maze, ghosts and pacman and put it out on the market before the competition.

    I know I'm kind of rambeling on, I guess the point is... If you wrote an article in 1982 about the horrible translation of pac-man for the atari 2600, no one would have any idea of what you are talking about.