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Star Wars Galaxies To Revamp Jedi System

JasdonLe writes "In a move that significantly changes the game's goals, I just saw on the official Star Wars Galaxies site that plans are in the works to 'revamp' the entire Jedi system, including removing Jedi permadeath." The plan is to "rebuild the Jedi system to be quest-oriented; and to include the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi." SWG Stratics also has word that the holocrons, previously needed to be come a Jedi in the PC MMORPG, "won't be in the new system", but may still have value as rare in-game items.

9 of 75 comments (clear)

  1. Wow, by King_of_Prussia · · Score: 5, Insightful

    maybe now the path to becoming a Jedi will be based on skill, and not mastering random professions told to you by a magic cube...

    --

    Making the moon less necessary since 1998.

    1. Re:Wow, by jafuser · · Score: 3, Insightful

      This is why I left SWG for Second Life. I left right about the time the Holocron concept became the obvious path to advance my character (who was a non-combat class).

      I was not about to go through all the trouble to retrain to become a combat character, fight through the hoards of people who are all camping the spawn sites where holocrons could be dropped, cursing and swearing at each other for "kill stealing" all the while getting killed over and over again by the mob that drops the holocrons just to get that one lucky drop that only serves to tell me I have to completely change professions and do it all over again.

      This is not the path of a Jedi.

      Well, maybe a Dark Jedi, but where was the path to becoming a good Jedi? It didn't make sense that I had to go from being a humble moisture farmer with dreams of faraway places to become the most aggressive selfish "l33t d3wd" ass-kicking psychotic fighter in the game in order to find the path to enlightenment...

      Anyway, now I'm pretty much settled on SL. I doubt I can go back to any other MMO game which doesn't offer me the ability to build and script everything I create in the world. No other MMO game out there can even compete with this level of freedom.

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  2. finally un-sucky? by gmhowell · · Score: 4, Insightful

    When various MMORPGs came out, I would complain about the initial outlay, considering you have to pay a monthly fee. I would usually get modded 'troll' or 'flamebait' or, at best, someone would argue that it was to pay for development. Now, how much development was actually done by Sony and LucasArts prior to release of the game? Since release, there's been several very large patches, major revamps to several professions, and now a total revamp of the Jedi system. So, again, why would I pay $50 up front?

    Hope this new system gives folks what they want.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  3. I don't have a problem with the timeframe, by King_of_Prussia · · Score: 4, Insightful

    just the utter lack of skill required to do so. All it is is a repetitive level grind which makes no sense in the context of a Star Wars universe, and is completely at odds with the what most people consider fun.

    --

    Making the moon less necessary since 1998.

    1. Re:I don't have a problem with the timeframe, by AuMatar · · Score: 4, Insightful

      Umm, yeah- this is from Verant, the company that made Everquest. Did you expect anything less? All any of theiir games is is repetative level grinds with liberal amounts of campng added in.

      --
      I still have more fans than freaks. WTF is wrong with you people?
  4. lucasarts and sony really screwed up from the star by Ty · · Score: 4, Insightful

    They really screwed up from the start. What kind of crackhead came up with a system where you spend hours upon hours building up a character that you will quit playing as soon as you unlock the force slot? If they want to make players happy AND make them stick around for a long time, they should make the Jedi class available to everyone from the start. BUT, make it really hard - through both time involvment AND ability/knowledge, to be a good jedi. That way every weenie who wants to be a jedi gets their wish, but only the ones who take time to develop their character actually get to be the kind of jedi that we saw in the movies.

  5. Re:In other words... by gmhowell · · Score: 4, Insightful

    Those 'players' are 'customers'. Piss them off, and they'll go elsewhere. Heck, even just disappoint them, ignore them, or don't meet their expectations, and they'll go elsewhere. This isn't Sony's little sandbox (nor is it the private sandbox of the people who have the time to jump through the hoops to become a Jedi). If they want to make a profit, they have to 'deal' with players and their expectations.

    Real life is boring and tedious. Why should I pay $50 plus $15/month to play an imaginery boring and tedious person?

    Players *did* figure out the secret. And many people said 'WTF does *that* have to do with becoming a Jedi?' Heck, even random choice after a character is alive for X weeks would be more entertaining than 'go camp the widget'.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  6. Classic SOE by truffle · · Score: 3, Insightful


    This is classic SOE management. They will release some goal to the playerbase that is extremely hard to reach. A small portion of the playerbase will work extremely hard, and reach that goal.

    The process of working so hard, makes the goal have a high social value. People are impressed, amazed, they want to reach that goal too.

    Enter round two, the difficulty of reaching the goal is significantly downgraded. Now a large portion of the paying game playerbase, who were unable to reach that goal before, can go for this highly coveted goal.

    Round three, they make it even easier.

    It's all about making players want something bad, and eventually making sure all (or most) players can get it. It's a good way to ensure your $9.89/month keeps coming in.

    Note, they've just announced this. It's not live yet. But I bet a bunch of people who are bored with SWG, who might cancel their accounts, will stick around now because now they can hope they'll become jedi.

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    I support spreading santorum
  7. No pride, No honor. by CashCarSTAR · · Score: 3, Insightful

    That's something, in my mind that is society wide. This is the sort of thing that sticks in my craw. These people, they have no pride in their work. They think they need to get the payment up front. That in a nutshell, they have to trick people into buying their chairs.

    This goes for business, politics, technology, entertainment. It's just a lot of deception. It's about fooling people into thinking you have a good product, not actually having one.