On Stemming Nintendo's Exclusive Game Drought
Thanks to Nintendojo for its editorial discussing ways to help Nintendo increase the amount of GameCube-only titles it releases. The writer notes that "...it is all too apparent that Nintendo's exclusive games lineup is very thin at the moment", and suggests one of many possible solutions: "Nintendo must figure out a way to increase the [development] capacity of Retro Studios and/or Silicon Knights. These companies must have as much depth [in amount of releases] as Rare had at the latter part of its life." How would you like to see Nintendo partnering to release more high-quality GameCube-only games?
Exclusivity = I dont buy them unless it's for the one I own.. I'm not going to bounce around and buy 3 or 4 consoles just to play the latest and greatest games out there. I bought a Xbox and it ticks me off that the Kirby game is Nintendo only. All it serves to do is decrease the games sales potential.
I would however appreciate limited exclusivity where the game would be ported after a fixed amount of time.
I read this article on Nintendojo yesterday and while I respect the dojo, they seem to forget Rare's output at the later half its life. They had very few good games after the Nintendo 64's cult hit Goldeneye. None of their games could equal Donkey Kong Country or Goldeneye in terms of brilliance or success. I'd rather have Retro working on making Metroid Prime 2 as good as Prime 1, instead of Prime 2 plus Samus Party 3, Metroid Kart, and Ridley's Hide and Seek or Kraid's Bad Scales Day.
"There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
I have to wonder if Nintendo is too busy supporting the Gameboy Advance (understandably with its monstrous installed base) and the upcoming "DS" system. Nintendo has said that the DS system will be an addition to their line as opposed to a GBA replacement. That means that Nintendo will be supporting [at least] three different consoles. This seems like an odd choice to me given the dearth of interesting Gamecube titles alluded to in this story, and it can only suck even more resources away from the Gamecube and, presumably, its eventual successor.
Well maybe more companies could do what Namco did with Soul Calibur II. You basically get the same game, but each console got its own character.
;) )
Gamecube: Link
XBOX: Spawn
PS2: Heihachi
That way, the game sells well in all three markets, and each console owner can brag to the other about the exclusive content that they got.
(btw Link is the best
From the article:
"Namco is also another third party that Nintendo should try working with more. If Nintendo springs the cash, Namco could possibly give the Cube an exclusive Soul Calibur."
Or maybe they should do what they did with Sega on F-Zero GX, and get Namco to develop a game for an already established Nintendo brand. Like, for example, Star Fox. And, while there at it, they should announce it at E3. But not this year's E3, because they'll be talking about the DS. Do it at last year's E3. That'll get the fanboys excited.
Unless they totally forget about it, of course.
Which means that if I want to play a different fighting game, well, I can't.
While I get your point, I think that's a terrible example. The GameCube has Soul Calibur 2 and Super Smash Brothers Melee, probably the two most popular fighting games for any current console.
Quality over quanity. The battlecry of the '64 lives on. i'm a longtime nintendo fan and i personally am not concerned. i would rather have a few excelent titles than a bunch of mediocre ones. Not all games for other systems are mediocre, but the few decent ones get lost in the glut of other games (esp. ps2) i would rather have a focused effort on titles than a shotgun effect with the attitude of "let's see what sticks"
What on earth is going wrong here? Why does every Nintendo story bring thousands of impending doom messages? The facts are these: Gamecube is whomping on XBox in Japan, just overtook them over here, and Nintendo - the company - has lots and lots and lots of __cash__ the likes of which Sega et al have never even laid eyes on. As a platform company, they aren't going anywhere.
--Moo.
If I want to fight, I have SCII
There's also Super Smash Bros Melee, Mortal Kombat Deadly Alliance, Capcom vs SNK, and a few other lesser known games.
racing is Mario Kart:DD or F-Zero GX.
There's also Wave Race Blue Storm, Need for Speed Underground, Burnout, and at least a few others.
Team sports is NHL 2004, while extreme sports is Tony Hawk 4.
Granted Sega dropped their sports line from GameCube after the first year, but EA releases all their sports titles for it. Acclaim releases All Star Baseball. Midway has NFL Blitz and NHL Hitz for the extreme stuff. And there's Mario Golf and soon Mario Tennis if you want more party type sports games.
RPG is Zelda, etc.
Well, Zelda isn't an RPG. If you want RPGs, the Cube is a pretty bad choice as their are very few, although Namco has several coming out later this year. If you want Zelda type games, there's also Star Fox Adventures and Beyond Good and Evil for starters. Both of which are really cheap.
Nintendo's problem isn't so much a lack of games, but rather everyone just buys all the Nintendo first party games and ignores the 3rd party games. I've mostly just bought Nintendo's 1st and 2nd party games since the N64 days. Mainly because after getting the 1st and 2nd party must haves, I didn't have the time or money for many other games. So on Nintendo systems, 3rd parties get less attention and sales. Particuarlly the companies that just make crappy ports.
Hobbyist programmers can make their game or more realistically a game prototype on PC or Mac and demonstrate that to potential publishers. It's not hard to move a game's technology from one platform to another for most cases. Making a sufficiently compelling and graphically appealing game is pretty hard these days no matter what platform you're on. I would say that supporting this platform or that platform is only 10% of the programming effort at most. If your game is good enough you'll get funding and access to hardware. If it's not you won't get the backing anyway.
Graham
There have already been a few articles this year from reputable sources saying Nintendo isnt on solid ground and needs to watch its step.
I haven't seen any reputable sources say this.. but what I have seen is reputable sources say Nintendo has over 6 billion dollars in the bank and they aren't going anywhere.
I think he meant lack of exclusives due to be release soon, in fact, im pretty sure he said it No need to get all hypersensitive and list EVERY game
CounterStrike.
So many games would be great in 2D, and still look great by taking advantage of modern hardware. There is no need to return to 16 bit systems to get good games. Just a need to realise that not every game needs to be 3D.
The article is about exclusive games FROM NINTENDO. Roughly two thirds of your list is published by third parties.
And I am pretty sure the argument was for quality exclusives, too. (Your list has a lot of B-quality and niche titles.) And I can't believe you are counting games that were released on other domestic console systems not four years ago. I personally wouldn't count compilations of games I already have owned for 5+ years, either.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
Wasn't Resident Evil ported to (at least) the PlayStation? I never owned a PSone or PS2, but I could have sworn that I saw R.E. on a PSone a few years back.
Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...