Lieberman Weighs In On Grand Theft Auto
Thanks to Yahoo/Reuters for its article discussing Senator Joseph Lieberman's comments regarding Rockstar's Grand Theft Auto at a recent women's forum at Dartmouth College. Interestingly, Lieberman, a Democratic presidential hopeful and long-time proponent of views on this subject, comments: "Video games have gotten better over time", but continues: "There's a couple out there that are horrendous... You ought to see one called Grand Theft Auto. The player is rewarded for attacking a woman, pushing her to the ground, kicking her repeatedly and then ultimately killing her, shooting her over and over again." Although this isn't the specific goal of the game, he continues: "I call on the entertainment companies - they've got a right to do that, but they have a responsibility not to do it if we want to raise the next generation of our sons to treat women with respect."
So since gamers of the 80s grew up with games where you're constantly saving princesses, does that mean that generation is respectful, helpful and courteous towards women? Absolutely not. These bullshit arguments are always easy to deflate when you invert them.
"You ought to see one called Grand Theft Auto. The player is rewarded for attacking a woman, pushing her to the ground, kicking her repeatedly and then ultimately killing her, shooting her over and over again."
There's a game out there, it's a very popular game, it's called Crazy Taxi. You are a taxi driver trying to get people from point A to point B. Wanna know what happens if you run over somebody? Nothing! People magically jump out of the way! If you bang into another car, *bang*, nothing really happens. So, in playing this game, you develop reflexes that cause you to drive in a straight line, and not care about pedestrians as they don't cause you any problems.
In GTA3, yeah you can kill some little old lady, but you're not being rewarded for it, you're being rewarded for making the game significantly harder for yourself. If you go driving through the streets in GTA just like you are in Crazy Taxi, and you drive towards a pedestrian, they don't magically get out of your way. They get squished, just like in real life. And when you drive over them, you start having to worry about police, just like real life. Run over somebody in viewing range of a police officer, and he will try to arrest you, and if he succeeds you lose a lot of things that you have acquired so far. Just like in real life. If you try to get away and wreck your car during the chase, you can cause devastation of vehicles and people's lives, just like real life. The result? Reflexively, you avoid running over pedestrians like mad. In a split second, if somebody darts out in front of your car, you're going to swerve. (That happens to be the right thing to do.)
So I have to ask you, Joey, what is really better? Avoiding showing adults realistic consequences to the choices they make, or sanitizing the game of all 'disturbing' violence and instead using video game influence to teach you that nobody can be hurt?
"Derp de derp."
Don't be stupid. The guy in the game is amoral. He does only what you make him do. You make him hit a woman, and kick her until she bleeds to death, that's your affair.
What you have to worry about is the fact that people choose to make him do those things, over and over again. And then cry about how nasty the programmers are.
All the programmers have done is made a realistic environment in which a variety of things can be done.
What scares me is how many of the self-appointed moralists in the world have clearly picked this game up and immediately gone around slaughtering women instead of following the game's plot.
Don't forget kids, GTA killed your wife, shot your dog, repossessed your house, shattered your septic tank, stole $2 billion from Metallica, stole your girlfriend, and is the single cause of all the evils in society. Honestly. I'm not kidding.
On the serious side though, this game is rated M, that means your children, the kids that Lieberman is so sure are being desecrated by this game, are the same children that should NOT be playing the game. That's what the M rating is for.
So before you allow the government to control your children for you, why don't you try to raise them yourselves. How about you take an active interest in their life? Maybe keep tabs on what they're doing and what games they're playing. If your kid likes to sacrifice woodland animals, don't buy him GTA, and if you notice he's got it, find out how he got it and take it away from him. There is no substitution for good parenting, and allowing the government to parent for you is a surefire way to end up in a 1984-esque society.
GTA doesn't kill people. GTA doesn't teach people to kill. America's Army (the game) is just as efficient a society demoralizer as any other violent game, except it's sanctioned by the US. You'll note you never hear people complain that AA is too violent. It's ok to be violent when you're killing commies and nazis, but it's not ok to be violent when you have the ability (note, have the ability - there is much more to GTA than killing women and cops) to do things society frowns on.
In AA, you could kill your team-mates. That is just as demoralizing.
--- What preceeds is nothing more than opinion. If you take it for more than that, it is your own fault.
To the darkened skies once more, and ever onward.
"Yes, but can you give her flowers?"
You can try, but she casually avoids you. I found that to be quite realistic.
"Derp de derp."