Do the 5.1 Stereo Headphones Really Work?
Tamor asks: "Zalman, the company behind some extremely high quality PC noise-reducing products are now selling real 5.1 surround sound headphones. The surround effect is achieved by placing 3 drivers in each ear-piece. As a geek-with-young-family this product's pushing all the right buttons for me, it looks cool, and means I can finally achieve surround sound without waking the kids. Or does it? I was sure that to place a sound spatially your brain relies on the delay between hearing the sound in one ear and then the other. If your left ear only hears the left 3 channels, and your right ear only hears the right 3 channels isn't this making it more difficult for spatial placement to happen? Do you know if/how these are achieving surround effect if each ear is only hearing half of the audio field?"
The Headphones are "smart" enough to create an appropriate delay, per channel, to cause that spatial effect you refer to.
10b||~10b -- aah, what a question!
reviews found at:
bigbrui.com, overclockersclub.com, modthebox.com, pcextreme.net, Tom's Hardware, AnandTech.com, etc...
This month's CPU magazine has a review of these headphones. Don't recall the specifics, but they received a good review. The reviewer found them to be much better than stereo headphones during gaming sessions as you could hear sounds from all directions. But the sound quality for DVD movie playback wasn't so hot.
There might be a copy of the review on their website (no I don't have a URL, use a search engine).
But the Zalman product page that you linked to in your post had links to several online reviews. Were those insufficient? I found them to give me all the information that I would need to make a $40 purchase...
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But, it was also showed (by putting headphones on them, playing a mouse sound and watching how their heads moved) that they use volume to determine altitude and time offset to determine bearing. So it's definitely possible -- although I have no idea what system human perception uses for the same problem.
What I'm listening to now on Pandora...
These guys who make the headphones, they sort of do this for a living, so they probably know more about it than you. That is: Anything you can come up with in the first five minutes after hearing about the idea, they rely on already having come up with.
This isnt something that somebody decided one weekend would be neat, and so slapped three headphones together with duct-tape and started talking to magazines. They developed, designed, tested, talked to various manufacturers, looked into methods of distribution. Do you think that in all that time, nobody would have considered how surround sound would be best implimented in a pair of headphones?
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Although the tests took place in a sound chamber, they were kind enough to give me a demo tape -- and this tape is amazing. They demo about 5 different voices (simultaneous ATC conversations), both flat and spatialized. Flat, it's impossible to differentiate them. With the convolvotron, it was possible and easy to track each conversation separately. Each one sounded like it came from a different place.
This was early 90s. Processing power has certainly increased since then. It should be possible, and relatively cheap, for someone to use Convolvotron-like technology to convert a 5.1-channel signal to spatialized L-and-R ones for use with regular headphones. There shouldn't be a need for special headphones.
Lots of Google hits for "Convolvotron". Enjoy.
Left-right stereo has been here a long time and it works wonders with headphones. No doubt about that.
/. fashion, I'm posting this without actually having experienced 5.1 headphones with more than one speaker on each side. I'd like to try though.
And since any sound arrives at your two cochleas, it must be possible to simulate any sound position just by exciting your two ears, preferably with in-ear phones.
But I have a hinch that cues about whether a sound is at the back or front come subconsciously from:
1. Turning your head and registering the changes in sound.
2. Echoes and reverb. This only works if you know and 'feel' the room. (*)
3. Changes in frequency response due to the structure of your ears. This only works for sounds you know.
As the headphones are fixed to your head the first, and probably the most important, cue disappears. The room where the sounds were recorded does not match the room you're in, so the second cue disappears. And finally you will be listening to new, unknown sounds. There goes the third cue as well.
But in true
(*) While I'm listening with isolating in-ear buds, it is strange that the sound changes dramatically the moment I enter a building from the outside. Hard to explain by reverb and echo as there is little sound leakage from the buds to the outside and vice-versa.
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Well, actually, you only need two channels for surround sound. There are quite a few factors to define where a sound source is located. As far as the horizontal plane is concerned, the location is determined by two factors. First the time difference between the arrival at the ears is taken into account (makes for a astonishigly small time scale, especially with higher frequencies, but the brain can handle it). Then, the volume difference is evaluated: If a sound source is to your left, the signal is louder in your left ear then in your right. As far as vertical position is concerned, the form of your outer ear is relevant. Dependent on the position of the sound source, different frequency bands are attenuated or amplified. These are the so called HRTFs (Head Related Transfer Functions). Using this information, you can filter your sound sources with the according transfer functions and get a really realistic result. I once was able to try out such a system as part of a course here at university. It simulated 5 sound sources in a room and there was a head-tracker mounted on the headphones. So if you turned your head left, the drums would become louder. Pretty cool stuff! :-)
Personally, I'd wait until version 5.2 because we all know that .0 and .1 releases are unstable, and you certainly wouldn't want your ears falling off.
-- disclaimer: This absolutely the most retarded post I've ever made.
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I found out the actual answer to my question, and no it isn't on Zalman's site or in the reviews, and yes I expect that they did think about this before putting a product out. The answer is that the pinna (the outer part of the ear) catches the sound and funnels it down to the ear-drum. The folds and curves of the pinna alter the waveform of the sound as its funneled, and this happens in different ways depending on the direction in which the sound enters the pinna. The brain picks up those differences and is able to tell whether a sound originated in front, behind, above, below etc. So that's how you're able to spatially place a sound you can only hear in one ear. Neat.