Wolfenstein - Enemy Territory Public Source Released
DeadBugs writes "According to Blue's News: 'The public source code for Wolfenstein: Enemy Territory is now available from id Software, Activision, and Splash Damage (the developer working on Doom 3's multiplayer content), offering modification authors the resources to create mods for the free multiplayer shooter.' First they release a free game, and now free source code for it - there are download links at Splash Damage's files section."
:p
This just gets better and better. I ran a networked ET session for high school kids earlier this month, and it was a hit, but having the source just makes it better, as I can now get my students to play with it as well.
While I'm all for releasing a game and its source for free, I don't see how a professional game studio can exist without selling anything. Maybe they are trying to prove themselves as a legitimate development house so that they can get paid projects later. Interesting strategy if that's the case, sort of like professional mod makers.
In linux libertas
Considering the game was released for free, there isn't too much to gain by keeping the source locked up. It also shows the ID thinks the source is past its prime, as they tend to release their older engines when they have been replaced by the next big thing.
Ok last time they released the source for the original RTCW, there were a ton of cheaters spawning out of nowhere. Then punkbuster and a million different patches came. It was DLL hell everytime.
This time, wolf ET is a free game with no finanical backing or any development attention as a matter of fact. Some bored 15 year old is going to create new aimbots and player-kicker scripts using the source.
As if activision isn't ignoring and neglecting this game enough.
There are only 6 official maps and they get boring, very quickly. Why? Close quarters and open areas along with the ability to call in airstrikes/artillery and panzerfausts (for some reason the Allies use them too) means just two or three field ops or soldiers can bottleneck an entire team. Oh and I wouldn't recommend you stand around in your spawn for too long. Most players have figured out exactly where and at what angle to fire mortars into opposing spawn areas. Hopefully we'll see some more mods and maps which steer players away from this kind of spawn killing.
I remember someone from ID saying that the DOOM 3 multiplayer was going to be peer to peer instead of client/server. Is that still the case? Did I hear that wrong? Thanks
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