Slashdot Mirror


Wolfenstein - Enemy Territory Public Source Released

DeadBugs writes "According to Blue's News: 'The public source code for Wolfenstein: Enemy Territory is now available from id Software, Activision, and Splash Damage (the developer working on Doom 3's multiplayer content), offering modification authors the resources to create mods for the free multiplayer shooter.' First they release a free game, and now free source code for it - there are download links at Splash Damage's files section."

7 of 60 comments (clear)

  1. First Post, and stuff.... by WFFS · · Score: 2, Interesting

    :p

    This just gets better and better. I ran a networked ET session for high school kids earlier this month, and it was a hit, but having the source just makes it better, as I can now get my students to play with it as well.

  2. I don't get it by sirmikester · · Score: 4, Interesting

    While I'm all for releasing a game and its source for free, I don't see how a professional game studio can exist without selling anything. Maybe they are trying to prove themselves as a legitimate development house so that they can get paid projects later. Interesting strategy if that's the case, sort of like professional mod makers.

    --
    In linux libertas
  3. Not too much of a surprise by darkjedi521 · · Score: 2, Interesting

    Considering the game was released for free, there isn't too much to gain by keeping the source locked up. It also shows the ID thinks the source is past its prime, as they tend to release their older engines when they have been replaced by the next big thing.

  4. Wolf Fan say DejaVu by superpulpsicle · · Score: 3, Interesting

    Ok last time they released the source for the original RTCW, there were a ton of cheaters spawning out of nowhere. Then punkbuster and a million different patches came. It was DLL hell everytime.

    This time, wolf ET is a free game with no finanical backing or any development attention as a matter of fact. Some bored 15 year old is going to create new aimbots and player-kicker scripts using the source.

    As if activision isn't ignoring and neglecting this game enough.

    1. Re:Wolf Fan say DejaVu by digitalgiblet · · Score: 2, Interesting
      I've been playing a good bit of ET with punkbuster and have only seen a couple of times when I was sure someone was cheating. One was pretty funny because there was an axis character who would not die. Another allies player and I stood over him and shot him and shot him. He would fall down, then in a couple seconds he would come back to life as if a medic had revived him. We must have put him down 6-7 times before we just toasted him with grenades...

      On the other hand, I have been on several teams that were accused of cheating. Invariably the accusations came from new players who were dismayed that we won so quickly. I tried to explain to them that it's all about the objectives... Our team was simply focusing on the objectives while their team was playing Quake-style (run around and shoot anything that moves).

      Incidentally I've noticed that I've gone through different stages as a player of this game... First I was playing just to have fun, then playing to complete objectives, then playing to win ranks and awards. My most recent change was to switch from playing games without friendly fire to games with friendly fire. It's almost a different game. The strategy of shooting your teammates just in case they are an enemy covert in disguise just isn't as appealing (at least not to your teammates). You also can't unload a tommy-gun into one of your guys just to move him out of the way... ;-)

      I hope the result of releasing the public code is that we get lots of cool new mods and not lots of kewl new cheaters...

  5. Now about about some new maps? (Slightly offtopic) by MMaestro · · Score: 3, Interesting

    There are only 6 official maps and they get boring, very quickly. Why? Close quarters and open areas along with the ability to call in airstrikes/artillery and panzerfausts (for some reason the Allies use them too) means just two or three field ops or soldiers can bottleneck an entire team. Oh and I wouldn't recommend you stand around in your spawn for too long. Most players have figured out exactly where and at what angle to fire mortars into opposing spawn areas. Hopefully we'll see some more mods and maps which steer players away from this kind of spawn killing.

  6. OT:Doom 3 Multiplayer by Xenolith · · Score: 2, Interesting

    I remember someone from ID saying that the DOOM 3 multiplayer was going to be peer to peer instead of client/server. Is that still the case? Did I hear that wrong? Thanks

    --

    Journal