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Top Ten Handhelds That Didn't Make It?

Decaffeinated Jedi writes "Over at GameSpy, they're running a feature looking at the top ten handhelds that never made it. Included on the list are such 'favorites' as the Atari Lynx and the more recent Nokia N-Gage, as well as commentary by the GameSpy editors on why these portables failed to set the gaming world on fire."

3 of 114 comments (clear)

  1. The Turbo Express by BFedRec · · Score: 5, Interesting

    I have two of these and a TV tuner for each. The Turbo express was bar none the best portable video game machine until the GBA SP. It's ONLY drawback was the power consumption. The games were great on it and the screen is amazing. Not much can beat Blazing Lazers on that thing, good classic schmup action.

    Granted I may be biased because I loved my TG-16, having purchased it myself in 8th grade (I think it was 8th grade). I was begging for one, as I was in the know and knew all about how good the PC Engine was doing in Japan. My mom sarcastically remarked that if I could pay for it myself I could have one... which of course sounded like a challenge to me. So I took my allowance money and bought cheap candy and snacks to sell from my desk at school for a profit and after about 3 months I managed to pull together the $200 needed. The TG-16 is one of the most under-rated systems of all times I think. There were some crappy games for it, but there were also some incredibly GOOD games for it as well (Bonk, Blazing Lazers, Legendary Axe, Chew-Man-Fu, etc), AND it was the first video game system to offer a CDRom drive.... ahh the good old days.

    CharlesP

  2. Re:Another name for the article could be by funny-jack · · Score: 5, Insightful
    lightspawn said:
    Maybe this is a market with only enough room for one mainstream system?

    I rather doubt that. Considering that the market is (arguably) supporting three home consoles, whose prices are all more than the GBA, I would say that the market is there for another great handheld. The problem is just that no company has released a great handheld to compete with Nintendo's GameBoy. I think it takes a number of factors for a handheld to be great. Long battery life, comfort, compactness, and great games are probably the most important. The problem with many of these other handhelds is that they have focused on flashy graphics and sound to the detriment of some of the more important factors. That's what I think, anyway.
    --
    You probably shouldn't click this.
  3. PSP by pudge_lightyear · · Score: 5, Interesting

    Of course, the PSP and whatever's next will be in the same boat.
    Here's why I think this:
    Home gaming seems to be for adults and older kids. Supposedly, the average age of a gamer is over 20, etc. etc. etc. This is, as far as I know, with consoles (home) not portables.
    The only people I see with gameboys are kids. They carry them in there backpacks, pockets, whatever... they play them in backseats (because they don't drive), they play them in school, church, wherever.

    Adults (save a few... I actually have a gba -- but rarely play it) don't fit in well to the portable market for the following reasons:

    1. They drive
    2. They listen when they go to meetings, classes for work, church, etc.
    3. They go home after work and CAN take over the tv set
    4. Because of 3, would rather play on a 50" tv than a 3" LCD Screen.
    5. Why buy something for the same price on one of these when I'd rather play a better one on a bigger screen at my only disposable time (which is at home)
    6. These are always going to be a generation behind the at-home model... even with the PSP.
    7. Because they are a generation behind, the games are fine, but not as good.
    8. more reasons, but am supposed to be working...

    The price point is aimed at adults. The games will be aimed at adults. But, I THINK, adults aren't as interested as they think they are...

    Nintendo owns this market because they're cheap, the batteries last long, and they KNOW kids.