Creator Of Solitaire For Windows Interviewed
Thanks to B3ta for its interview with Wes Cherry, creator of Solitaire for Windows, as installed on "hundreds of millions of machines worldwide." Cherry discusses an 'Easter egg' left out of the final version ("There was a 'boss-key' which when pressed would display some random .C code. Microsoft made me remove that"), the all-important card back designs ("My fave is the dealer with the Ace crawling up and down his sleeve, which is a reference to a Grateful Dead song, 'Doin' that Rag'"), and bizarre benchmarking concepts using Solitaire ("At one point, a computer magazine proposed a SolMark computer speed test: The faster the cascade, the faster your computer.")
I guess that Solitaire for Windows is the only game that outsells Nintendo' Super Mario Bros. 3!
It is so unfair! SMB3 is a MUCH better game!
Last I checked a few years ago, there were online solitaire and freecell tournaments.
Maybe you could look one of those up.
The reason I looked is because my mom beat all 32000 or whatever the number was, of the freecell games in the Win 3.1 version of freecell. Except for one. One of the freecell deals is mathematically impossible to beat.
I've had enough abrasive sigs. Kittens are cute and fuzzy.
I remember when Microsoft was doing the run-up to release of NT4 (the upgrade from 3.51) way back in, umm, 1995 or 1996. One of their arguments for moving video drivers into the kernel space was that it gave much better performance (which is true).
To demonstrate this, a MS rep at a conference I was attending showed how to trigger the card cascade on demand in Solitaire and showed it on an NT 3.51 machine and a similar-hardware NT4 machine - the NT4 machine spewed cards a LOT faster.
Unfortunately I don't remember the key combo that triggered the card spew.