Videogame Graphic Advances - Not What They Used To Be?
Thanks to GamesRadar for its PC Gamer-reprinted article discussing why graphics alone aren't enough to sell a game anymore. The author explains: "During the final days of Steam, I found myself playing the original Half-Life. And, frankly, it looked perfectly acceptable. While it clearly lacks the fine polish of modern first-person shooters, the world it presented me with was entirely comparable with anything around. And, being a great game in the first place, it was more enjoyable than - say - Unreal II." He continues: "However, if you went back to 1998 when Valve's masterpiece was released, and attempted to play a game five years older than that, it would be a very different experience. To go back and play System Shock, Doom or Wolfenstein requires a whole re-arrangement of your thought processes to accept the difference in graphics quality." Do you agree that "...the days when graphics ruled videogames are rapidly drawing to a close"?
Yes
(Score:0, Interesting)
Wake me when someone writes a game in assembler and it still requires a 2GHz machine
You mean from cryonic freeze? That's how long it would take to do.
For great justice.
Maybe now people will actually develop good games instead of their own graphical egos.
But what then are the guys from id going to do for money?
You are in a maze of twisty little passages, all alike.