How to Kill x86 and Thread-Level Parallelism
kid inputs: "There's an interesting article discussing how one might go about 'killing' x86. The article details a number of different technological solutions, from a clean 64-bit replacement (Alpha?), to a radically different VLIW approach (Itanium), and an evolutionary solution (Opteron). As is often the case in situations like these, market forces dictate which technologies become entrenched and whether or not they stay that way (VHS vs Beta, anyone?). Another article by the same author covers hardware multi-threading and exploiting thread level parallelism, like Intel's Hyperthreading or IBM's POWER4 with its dual-cores on a die. These types of implementations can really pay off if the software supports it. In the case of servers, most applications tend to be multi-user, and so are parallel in nature."
Post! First
A From Litte A system endian!
Rules! x86
Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.
Buy Apple :D
The space shuttle still uses 16-bit x86s, the financial system is reliant on v_e_r_y old systems which spew out dot-matrix printed backups. Old systems survive today, and IMHO will always. It has to be organic.
--
Slashdot: Racism against Indians OK. China bad, USA good. Blue pill in water supply.
We should rewrite all of our COBOL programs in C while we're at it.
Might as well compound the folly of tossing out a perfectly good instruction set with the folly of tossing out perfectly good source code.
Update, don't reinvent. The desire to reinvent is a junior engineer character flaw. It takes several experiences in spending long hours tracking down bugs in the new implementation rather than simply updating some older code that worked fine.
I have been pwned because my
This is much like my day to day work. The h/w guys thinks they are gods and always blames us s/w guys not to utilize the smartness of their designs fast enough. s/w compatibility is what counts for general purpose systems, and it always will. You can cry the guts out of yourself about bad system design and segment hell etc etc and it will not help.
"Throughput computing"..where the performance is measured not individually but in aggregate.o ug hputcomputing/ for more details.
See their media kit available at
http://www.sun.com/aboutsun/media/presskits/thr
However, I believe the whole idea is nothing new. AFAIK, there are only two ways of increasing the performance of a processor (Operations Per Second) - either increase the IPC (Instructions per cycle) by increasing parallelism or decrease the cycle time by increasing the clock Rate (Ghz).
Each method has its limits and follows the law of diminishing returns - for e.g. increasing the clock rate implies increasing the number of stages in the pipeline...and after say 10000 stages, the penalties imposed due to flushing the pipeline might compensate for the increased GhZ. Similarly if you manage to place 100000 cores on a chip, scheduling amongst these cores and providing realtime access to the memory for all these cores will become the bottleneck. Hence, I take statements like "how to kill the x86" with a pinch of salt.
Finally, it will the fabcrication (physical) technology that decides which one of these dies. For e.g. if tomorrow someone is able to come up with a process that enables 100Ghz chips at the (think extensions of SOI etc) decreasing the cycle time will win. Similarly, if someone comes out with femto (10^-15 ) metre fabrication technology, then parallelism will win.
Two decades ago, the instruction set still mattered because it was closely tied to how the processor executed things. Today, we can put enough logic between the instruction strem and the processor that the instruction set makes no difference anymore.
And VLIW in particular is quite unconvincing: processors should rely less on compilers, not impose a bigger burden on software writers.
The neat hardware implementation of this would be to make all MOV instructions take nearly the same time, regardless of the amount of data moved. A MOV should result in a remapping of the source and destination memory in the cache system. Even if this were just implemented for aligned moves, it would be a big help. When your application's 8K buffer needs to be copied to the file system, that copy should be done by updating cache control info, not by really doing it.
With this, windowing becomes far simpler. Each window is maintained locally. Shared window management is reduced to screen space allocation, which is done by commanding the window MMU.
Why not define a new standard machine code set and start making new chips with it? Old software can use the old chip and new software use the new chip. Game machines do something like this.
Emulators can be implemented such that old chips can still run code from the new standard (and visa versa), just slower. For development, training, simple apps, and testing that is usually fast enough.
A box could come with both an X86 and an Alpha-clone, for example. Eventually over time the X86 chip is not worth it. The few old apps laying around just use emulation mode.
Table-ized A.I.
The power 5 will have 2 cpus on a die, and they both will behave like hyperthreading intel cpus.
so each 'cpu' will look like 4 logical cpus
PHP is the solution of choice for relaying mysql errors to web users.
Don't underestimate Intel. Unlike the Gnomes they have a plan
Step 1: Hyperthreading
Step 2: Multicore
Step 3: Crush competition (i.e. Profit)