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Eugene Jarvis Returns To Arcades With Target Terror

Thanks to 1UP for its story noting that famed arcade game designer Eugene Jarvis has resurfaced with a new company and arcade-only videogame. According to the report: "Raw Thrills is the name of the company, and Target: Terror is its game", and this new title is "...a two-player shooter, set in real-life locations threatened by terrorist attacks. Levels mentioned in the announcement include the Golden Gate bridge, the Los Alamos nuclear research facility in New Mexico, Denver International Airport, and a climactic stage where an airliner threatens to crash into the White House." Jarvis, the creator of creator of Defender, Robotron, and other arcade classics, says he plans to change the depressed arcade market by bucking the trend of "...ultra-low budget dogs, ports of faded consumer titles, or overpriced white elephants that just don't earn." Update: 02/02 21:53 GMT by S : A member of the development team has confirmed the game is "a light-gun shooter".

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  1. Re:Price! by Radius9 · · Score: 2, Informative

    This is primarily because of the increased cost in the game cabinets themselves, the higher maintenance costs, and the increase in footprint, taking up more floor space. What is interesting is that when I was working at Midway, there was a test they did where they put machines out at test locations, and games set to the .25 or .50 pricing consistently earned more on a whole than the same game set at a .75 and up. The difference wasn't that small of an amount either, it was something along the lines of a couple hundred dollars a day difference, and. The biggest difference wasn't that more people were playing the game so much as people would play for longer. They tended to keep dumping money into the game to continue playing, as opposed to when it was set at a higher price, and people would only play 1 game.