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Eugene Jarvis Returns To Arcades With Target Terror

Thanks to 1UP for its story noting that famed arcade game designer Eugene Jarvis has resurfaced with a new company and arcade-only videogame. According to the report: "Raw Thrills is the name of the company, and Target: Terror is its game", and this new title is "...a two-player shooter, set in real-life locations threatened by terrorist attacks. Levels mentioned in the announcement include the Golden Gate bridge, the Los Alamos nuclear research facility in New Mexico, Denver International Airport, and a climactic stage where an airliner threatens to crash into the White House." Jarvis, the creator of creator of Defender, Robotron, and other arcade classics, says he plans to change the depressed arcade market by bucking the trend of "...ultra-low budget dogs, ports of faded consumer titles, or overpriced white elephants that just don't earn." Update: 02/02 21:53 GMT by S : A member of the development team has confirmed the game is "a light-gun shooter".

6 of 34 comments (clear)

  1. Low-brow arcade? by Anonymous Coward · · Score: 3, Insightful

    It sounds like he's doing more to use semi-controversial and headline catching subject matter, rather than transform the play experience. So instead of actually innovating something to draw people back to the arcades, he's using the equivalent of tabloid tactics to get peoples' attention.

    I'm all for revitalizing the arcade scene, but he's taking the hot topic of the day, (Ooohhhh! "Evil Terrorists"), and turning it into another version of Virtua Cop or Area 51. I feel offended for this guys attempt to pigeonhole our interests.

  2. Too bad... by OneFix · · Score: 3, Insightful

    The arcade market pretty much died a while ago... Probably sometime around the same time that Bally/Midway stopped making pinball machines...

    It may very well have been the rise of the Neo-Geo that killed the arcades, or maybe online games, or even the advance of consumer 3D technology...but regardless of what you blame it on, they are mostly a thing of the past.

    The small trickle of games that have come out in the recent past are either console based arcades (like Tekken) which have probably been ported to a modern console before they are ever released, or expensive games of "novelty" (large, oddly shaped cabinets, like Dance Dance Revolution) which generally lose their appeal once the home version is released...

    I certainly hope that the market will return, but sadly, the last remaining arcades are disappearing...

    1. Re:Too bad... by Radius9 · · Score: 5, Interesting

      I worked at Bally/Midway when they closed their coin-op department, and it wasn't Neo-Geo that killed the arcades. What was happening was that graphics alone no longer made people want to play the machines, because, to be honest, there really isn't that much of a difference between 50 million polygons a second compared to 100 million. It doesn't look different enough from the version they can play at home for people to actually spend money on. So the things that were doing well were machines that could offer something you couldn't get at home, primarily things like cockpits/seats, dancing pads, light guns, etc. Unfortunately, these had the side effect of increasing both the footprint of the cabinet as well as the cost. In addition, many of these machines are really only fun when linked between several players, increasing the cost even more. This meant that it no longer became profitable for most of the operators to run/maintain the machines since they could fit less machines in the same amount of floor space, they were more expensive, and had more parts that break/wear out, increasing the operating cost as well as the downtime on the machine. At that point, operators started increasing the cost of the games from 25 cents to 50 cents to 1 or 2 dollars a game, which makes people less likely to play unless the machine is truly spectacular, etc. It is these factors that played the largest role in the decline of the coin-op industry.

      On a more positive note, Eugene has been around in video games for more than 20 years now, and has consistently made games that were fun and were at the very least decent earning games for the operators. I can't think of any games he has done that I was disappointed with. If there's anyone who I would pick from the video game industry to make a truly kick-ass machine, it would definitely be Eugene Jarvis.

  3. Let me guess, by King_of_Prussia · · Score: 3, Funny
    you play Joe America, bravely defending your country from brown people wearing turbans with hails of automatic gunfire. Every 100 enemies you kill earns you one (1) chorus of Star Spangled Banner, wherein you can get bonus points by holding the gun to your heart.

    I think I'll be sticking to Streetfighter.

    --

    Making the moon less necessary since 1998.

  4. Recipe for success, but not revival by Undefined+Parameter · · Score: 5, Insightful

    While I have little doubt that, if done well, this new game will succeed, I very much doubt that it will revive or spark a revival of the arcade.

    The arcade had two appeals: atmosphere and easy, library-like access to games. The atmosphere hasn't changed, and that's been a big problem. The evolution of games and gaming in general have taken the typical gamer away from the open, cacaphonic and busy, glitzy room and toward tightly-packed rows of computers where more than a handful of friends can play with and against each other in the same virtual world.

    PCs and game consoles have made access even easier and more convenient. Now you don't even have to walk across a room to play the next game, because it's only a mouse-click or DVD/CD/Cartridge swap away. And best of all, you can play all of these games sitting down.

    PC and console gaming has had the time not only to one-up arcade gaming, but lap it. Configurable controls, co-op modes, engaging stories, saved games, multiplayer against humans rather than bots, multiplayer with more than a handful of friends, etc. All have lured the modern gamer away from the arcade, by and large.

    And all of this has been simple progress, an evolution of gaming. In the past, Centipede and Pac Man were kings of the electronic gaming domain. The equipment was too expensive, too large, and too bulky for all but the most wealthy of gamers to have home access. The best business model was to put a bunch of the giants in one room and charge a coin or two per play. That won't work, anymore, and it's not a dearth of quality games which have caused this decline; this new game would work just fine on an xbox or PS2, and that alone should be an indication of why more games like it will not cause gamers to flock to the Electronic Arcades as they once did.

    Times have changed, and they will again. The arcades will go the way of the news reel, and nothing can change this. Whether or not it is for the best is a matter of personal opinion.

    ~UP

    --
    Eat the Path.
  5. Price! by metamatic · · Score: 3, Insightful

    You forgot something...

    The arcade was big when games were a quarter to play. These days I see an interesting arcade game, and they want $2 to play something I might only last 30 seconds at. Instead of playing 10 games of that, I'd rather buy a game for my console and get hours of entertainment.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak