Rumored Technical Details For Next Xbox Rounded Up
Thanks to the San Jose Mercury News for its article summing up many of the rumored technical details for Microsoft's next Xbox console. The author argues: "The details suggest Microsoft is far more concerned about keeping the cost of its Xbox Next console low than it is with including dazzling technological features or driving its rivals out of the business", and goes on to discuss the possible chipset ("Three IBM-designed 64-bit microprocessors... [as] used in Apple Computer's high-end G5 PowerMac machines"), and alleged hard disc removal for Xbox's sequel ("[Microsoft] seems to have decided that saving the $50 the hard drive costs outweighs its benefits.") The piece ends with the claim that "Microsoft has begun developing game prototypes, and it is using [Apple] G5 systems to do so."
Part of the reason they're removing the hard drive isn't to save on costs. If they make a cheap, powerful system with a hard drive, it'll be hacked to allow us to run Linux on it. Microsoft loses money on the consoles as it is, making up for it with profits from game sales. A good amount of the people who install Linux on it won't be buying games, so Microsoft will only be losing money, not getting any.
Lastly, BACKWARDS COMPATABILITY. That one feature made a HUGE difference in the PS2, and Sony is expected to do it again, aren't they? I think not having this feature would be like Microsoft shooting themselves in the foot. Three fast G5s should be enough to fully emulate a 733 mhz Pentium 3, right? They bought Virtual PC, so they have the technology.
I can't say I get this article. I know it's based on rumors from across the web, but when you put the picture together it makes NO SENSE unless MS is trying to fail or something.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
"The machine also will have about 256 megabytes of dynamic random access memory. But Microsoft will upgrade that to 512 gigabytes if Sony puts in more."
That's a winning tactic.
"Elmo knows where you live!" - The Simpsons
As for removing the HD? Well assuming of course it is true then the PC will once again be the ultimate platform. A large storage medium allows you to store stuff for later. Things like save games vs save points, patches, upgrades, extra content, user made content etc etc to your hearts content. It is why the pc with all its troubles is still so popular.
Remember Kotor? On the x-box a simple game. The moment it came out on the PC people were hacking it.
Of course only MS knows what is really going to be in the x-box2. If they are really removing the HD I hope for their suckers^H^H^H^H^H^H^users they got something to replace its function. Or it is back to "save points".
Oh and those thinking that this is to prevent linux from being run on it. Doesn't really matter that much. It would just have to be a thin client. IE boot over the network.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I feel that MS can't get rid of the hard drive AND expect backwards compatibility. Many of the games required the hard drive--- like Halo. So, if MS gets rid of both of those features, the system will lose before it leaves the gates.
Confucious says: Man who runs behind car gets exhausted.
// jeku.com
Probably not. A 10GB HDD in quantity is less than $50. A slow 1GB compact flash card is about $180, or $275 for a high-speed one.
We don't have a state-run media we have a media-run state.
The hard drive issue is a big one, but not as big as one might thing. For example, they could ship their XBox Live kits with HDs, which wouldn't increase the price too much (if Microsoft soaked the first year costs), but would serve well enough for downloadable content. Alternately, they could sell it separately, bundled with a game (or offer 3-6 months of online service free with it, etc).
The HD in the xbox is sorely underused. Saving games is great, you can save fast and save as much data as you want, pretty much. That being said, it's not taken advantage of beyond that, really. Think about caching. You could pre-cache the next level in Halo off the disc, or the next cutscene worth of dialogue, and basically eliminate load times altogether. As it is, you get some good post-game/pre-game chat time in while it loads, if playing co-op, but that's about it. Potential unused.
The custom soundtrack feature and MP3 (or whatever) jukebox feature is a great addition, but it's really not enough to justify another $50 on the price tag (or to justify Microsoft losing $50 more on every XBox Next). Build in 15 megs of flash memory for saving games and provide the HD as an option for consumers to purchase later. That way, they can charge extra for it and make it up instead of losing it, or, as you can with the PS2, let custom hardware hackers put in whatever size HD they want, make the XBox format it when it detects it, and let them void their warantee for that extra 200 gigs of space.
Use an expensive disc format (like blu-ray) so that people can't easily burn off copies, and so that they can't rip them easily either without a few hundred extra dollars in hardware. Voila.
Piracy will never be cured, but this will make it a pain in the ass, and still allow Microsoft to make up the loss on the HDs instead of soaking it.
I know from experience working in a video game store that the HD makes a lot of people interested. They buy the XBox now and get their games, and that's all they need. Sure, the DVD remote is another $50, but they can either buy that later or not at all. With the PS2, on the other hand, they NEED the memory card (if they ever want to safe), and that's all there is to it. Ripping MP3s, downloadable content, it's all more enticing. When you look at the PS2 in comparison, it looks closer to the gamecube than the XBox, despite the fact that you can add everything the XBox does to the PS2. It's a sales thing.
--Dan
I can't believe that M$ are waiting to see what the PS3 is ggoing to be like.
"The machine also will have about 256 megabytes of dynamic random access memory. But Microsoft will upgrade that to 512 gigabytes if Sony puts in more. "
Consoles are all about optimisation. They need to decide on the specs, make them known to the devs, so the devs can optimise their games.
And there is still no info about mouse and keyboard support, in my hubmble opinion, the best way to play FPSs, RTSs, navigate menus, etc.
If they remove the HDD (why oh why are they so stupid and now taking a step back?! Sony agreed that HDDs were a good idea, and began selling HDDs for PS2 along with Linux kits) ppl wont be able to install Linux (easily!) and so the mouse/kb issue... wont be an issue.
Bottom line, M$ need to pony up, stop being Sony's b*tch, stop "competing" with Sony, and just make good hardware and games. THAT will win them mkt share.
That's my biggest wishlist item for the next generation consoles. It's kinda' frustrating to finally have a television that doesn't have 50-year old resolution limitations but still not be able to really take advantage of it in my gaming...
Brien Voorhees
emphasis mine
<sarcasm>Atleast with 64bit processors the virtual address space can access all the memmory</sarcasm>
-Malakai
A Dragon Lives in my Garage
I don't know that much about consoles, and I'm probably talking out of my a** here, but wouldn't MS's switch to IBM PowerPC chips be something of an admission of failure for MS? The whole point of the XBox being a stripped-down computer was to save money while also leveraging MS's experience with PC's. Yes, I know the cost savings never panned out, as neither did the concept of "we'll have tons of developers because it's so easy to program for!", but MS has never really admitted that. If they make a change away from "stripped-down PC" it would seem to me to be a marketing problem, and nothing would make Steve Jobs salavate more than to proclaim that a) MS uses Mac G5's to design games and b) the XBox 2 is basically a stripped down Mac. On a technical level, using G5's in the XBox 2 sounds fine, but in terms of marketing it sounds like a disaster.
Yeah, the load times at the start of Halo levels were long, but it took quite a long time to go through a level in Halo, and during that whole time there was no loading (a TINY studder whe loading a new area of th level, but nothing compared to what it would be otherwise). This allowed them to have big, complex levels without needing frequent pauses during the gameplay to load stuff. I think they used it to fantastic effect.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
The big clue here is suggesting that the HD costs $50 each. That is an 8gig hd inside (some are actually 10, but they probably cost MS the same).
A 9.1 gig hard drive - just one - costs $10 shipped from a reputable seller. Another vendor is selling them for $5.99. How much do you think MS would pay for a few million?
Additionally, even if this is correct, the XB2 will still have *storage*, it will just be in the form of flash rather than an HD. Other than the CD ripping option, my three years of Xbox ownership and 40+ game playing have never caused me to show even 1% usage of the hard drive (despite having ripped 4 CDs to it!)
...is how ms plans on adding hardware "only if sony does it" when they plan on releasing the 6 - 12 months before sony does. if, 3 months after the xbox2 debut, sony announces the ps3 will have a hdd, will ms upgrade all the units they have allready sold? doubtfull. i am unable to take specific details about a hardware system this far in advance as anything more than speculation and media hype.
Lead me not into temptation. I can find it myself.
If Microsoft is using the G5 mainly for it's 64 bit capabilities, then this could be a great opportunity for AMD to jump in, undersell Apple, and gain some good solid ground for their Opterons. That would certainly lead to more AMD optimizations in other MS apps, and probably help them get a bigger peice of the grey box market too.
Backwards compatibility is key, look at how many PS2s were sold because they can run PS1 games also.
New specs:
1.Pentium 4 at something like 3GHz (by the time XBOX2 comes out, 3GHz chips will have come down in price)
2.at least 512 megs of RAM (its not like RAM is expensive)
3.hard disk at something like 20gb or 40gb or whatever
4.complete security (based on RSA or something better if its available by then) with the BIOS engineered inside some kind of unremovable, unflashable, unreplacable surface-mount chip (making it so that the BIOS cant be fiddled with without screwing the XBOX2 completly should be possible).
Most people here probobly despise DRM, copy protection and stuff (Even I dont like it much) but the fact is, the XBOX2 is going to have copy protection like this anyway (to stop all the hackers).
5.a drive that can play exisiting XBOX disks, DVDs, music CDs as well as special XBOX2 disks (using blu-ray or some other high-density standard to make them harder to copy). Add special features to the drive or the BIOS so that it will reject any disk with a signature indicating that its a recordable media (CD-R, DVD-R etc). This makes piracy even harder and also prevents running of pirate DVDs and music disks.
6.a good graphics chip (perhaps of GeForceFX level if the price has come down enough by then)
7.LAN card and drivers to allow broadband out of the box. Remove the need for an XBOX live kit to be purchased, instead, you purchase XBOX2 live subscription time.
Basicly, in order to play XBL games or download content for XBL games via XBOX2 live, you would just get a subscription which would cost a certain amount per month. Exactly how you sign up and pay I dont know but it should be designed so that you can sign-up online via a PC and also online through a special XBOX interface (i.e. plug your XBOX into the broadband link, run the special signup option and sign up with a credit card). Options for those that dont want to trust online signups would also be available. (i.e. its gotta be as easy as possible to sign up)
The XBOX2 should not allow email, web or anything like that (for one thing, previous attempts at "use the internet from your TV" bombed horribly)
8.complete backwards compatibility with existing XBOX games (only the legal origonals of course).
9.to prevent hacks, the hard disk and memcards would be encrypted with a strong encryption mechanisim with the actual encryption being inside the BIOS (which if you remember is supposed to be unreadable making it difficult to just disassemble the BIOS and get the encryption)
and 10.make good games with good online playability (if the libraries are done right, adding online play should be simple with all the tricky bits handled by the network layers)
However, the PPC970 does *not* support little-endian mode and to date, Microsoft has never released a big-endian version of Windows.
I think this new Xbox will lead to more games on Macs because it uses the same proccesor as the G5. Instead of adopting PC games to console, the reverse will happen, and voila, lots of good games for the Mac. The article even said that MS is using G5's to start developing games.