America's Army Expands Focus, Plays Down Goals
Thanks to The Olympian for its feature on a new U.S. Army combat unit's exercises, as recorded for free PC game America's Army. The newly-launched Stryker Brigade Combat Team was the focus of the research, and the article explains: "The game focused on infantry in the beginning. For the game to remain fresh and realistic, game designers expanded the 'America's Army' universe to include other specialties, such as combat medic and paratrooper." Although the title has been linked with Army recruiting success in the past, a spokesperson for the game plays this down, saying that "it's a 'happy byproduct' if the game draws more young people to the recruiting office", and arguing: "That's not what we're about... We're about creating awareness and strategic communication about what the Army is about."
The most important characteristics learned in the military are leadership and teamwork. The leadership required to maintain troop welfare and the teamwork required to achieve tremendous goals are gradually learned throughout the course of one's career. I'm not sure that this game will depict that. Tactics and a nice array of (more) weapons are great, but until a game accurately portrays the importance of the aforementioned traits, it's just going to be a more sophisticated Doom clone.
The World is Yours.
Been playing AA since it first came out, and when there was no servers for the first 3 days, major slashdotting on the game servers. It has come along way, many military departments, and outfits added. The gfx are decent, the levels are nice and designed like real life landscapes. The game has a good sense of game play, attack/defend, or rescue/defend hostage/aid workers.. Nothing really overtly political in the game, other than the enemy looks like the region you are in, which make sense, Russia, Africa, etc.
But if you reference this game and Iraq, Iraq is a Police Action. Different styles of combat, this game doesnt show whats its like to patrol borders, do house to house searches, or night incursions into an enemy city. Maybe they need to add those scenarios.
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Just, kicking back listening to Country Joe and the Fish...
"We're about creating awareness and strategic communication about what the Army is about." ... this may be true in a limited sense, in terms of tactics and teamwork and combat situations.
But, ultimately, the Army--any army--is about one thing: the application of force to make another party do what you want them to. In many cases this is justified; in many more it is not.
There is nothing wrong with simulating, to whatever degree of accuracy, military tactics and situations in FPS games... but claiming that that in any way captures the essence of what the Army is about is ludicrous. The Army is about killing people.