Slashdot Mirror


America's Army Expands Focus, Plays Down Goals

Thanks to The Olympian for its feature on a new U.S. Army combat unit's exercises, as recorded for free PC game America's Army. The newly-launched Stryker Brigade Combat Team was the focus of the research, and the article explains: "The game focused on infantry in the beginning. For the game to remain fresh and realistic, game designers expanded the 'America's Army' universe to include other specialties, such as combat medic and paratrooper." Although the title has been linked with Army recruiting success in the past, a spokesperson for the game plays this down, saying that "it's a 'happy byproduct' if the game draws more young people to the recruiting office", and arguing: "That's not what we're about... We're about creating awareness and strategic communication about what the Army is about."

5 of 40 comments (clear)

  1. Just another Doom clone by Moderator · · Score: 4, Insightful

    The most important characteristics learned in the military are leadership and teamwork. The leadership required to maintain troop welfare and the teamwork required to achieve tremendous goals are gradually learned throughout the course of one's career. I'm not sure that this game will depict that. Tactics and a nice array of (more) weapons are great, but until a game accurately portrays the importance of the aforementioned traits, it's just going to be a more sophisticated Doom clone.

    --
    The World is Yours.
    1. Re:Just another Doom clone by gl4ss · · Score: 4, Insightful

      and it certainly doesn't portray accurately the worst things in army: waiting.. waiting.. waiting.. shitty food.. waiting.. shitty camp food.. waiting..

      most soldiers never see 'action' as in running from one flag to another and shooting everyone who moves(most would rather avoid that as well if possible).

      if you want to portray what the army is about to normal people make the army service mandatory.. works here(mandatory for men and even some women go there to 'prove themselfs' bullshit), everybody knows what the army is about then.

      (yeah I do realise that a professional army comes cheaper if you plan to do attacking as well, at least if the time of the guys in there is worth anything)

      --
      world was created 5 seconds before this post as it is.
    2. Re:Just another Doom clone by BrookHarty · · Score: 4, Funny

      and it certainly doesn't portray accurately the worst things in army: waiting.. waiting.. waiting.. shitty food.. waiting.. shitty camp food.. waiting..

      Campers suck.

      -
      Proud Camper, Campers Suck, Campers Suck

    3. Re:Just another Doom clone by Ramses0 · · Score: 4, Insightful

      I moderately disagree, having played AA on linux a few times. During most of the missions / excercises / training, you are rigorously "enforced" into better than average FPS behaviour. IE: if during the basic training you screw around, you get busted, and eventually thrown in "jail" (Leavenworth?).

      Same with the multiplayer... each time you hit your squaddies (especially if you kill them), you get negative points (karma?) ... tough to explain because I didn't completely understand it, but it definitely is a cut above the normal "Screw it, throw a grenade and let $diety sort it out."

      Combine this with 24x7 (I think) admin support for reporting and kick-banning griefers / turds and you have a very solid game.

      There is definitely a skill gap (which is *good*, means that good skill => wins more often), and it seems to attract the type of clan / ex military people who get a kick out of that stuff and play with headsets and teamsound, etc.

      --Robert

  2. What the Army is about? by Entropius · · Score: 4, Insightful

    "We're about creating awareness and strategic communication about what the Army is about." ... this may be true in a limited sense, in terms of tactics and teamwork and combat situations.

    But, ultimately, the Army--any army--is about one thing: the application of force to make another party do what you want them to. In many cases this is justified; in many more it is not.

    There is nothing wrong with simulating, to whatever degree of accuracy, military tactics and situations in FPS games... but claiming that that in any way captures the essence of what the Army is about is ludicrous. The Army is about killing people.