Can Illogical Videogames Still Be Enjoyable?
Thanks to Skotos for its editorial arguing that there's a certain level of 'realism' that all games must stick to in order to be enjoyable. The author starts by suggesting: "Bringing realism into a discussion that includes fireballs, trolls, energy swords, blasters, and nanotechnology is, at first glance, totally out of place", but goes on to explain: "Fun [videogame] environments both surprise and reassure us. They surprise us by working on rules that are very different from those of the real world, and reassure us by having an internal consistency and logic that is reminiscent of that we find in the real world." Are there some games which break all rules of logic and still remain addictive?
When trying to understand Mario logic it helps to eat the mushrooms.
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
One popular site dedicated to geekish errata features a game called Karma Whoring. The rules often change, and the system slowly adapts to ensure that older methods of gaining "karma" become less and less effective over time.
However, the methods involved in gaining these "karma points" often defy logic. From bashing large corporations to posting urban legends ("X is slow because it's network-transparent!") to the foolishly mundane ("You're new here, aren't you?"), there are many methods of gaining karma.
Unfortunately, the methods involved for losing karma are nearly as abundant. From asking why people care about a given topic to using in-game artifacts known as "flames", there are many ways of reducing your supply of karma points.
Sometimes previously positive actions will lead negative results. For instance, all searches for karma start with a story relating to something called an "article". Previously one could be assured a high karma bonus by locating an article (which to many adventurers is easier said than done) and making a copy of what it contained. However, the system seems to have adapted to this method of gaining karma and now generally uses an attack (known as "redundancy") to counteract it.
Sometimes methods can have unpredictable results, depending subtly on exactly how the move was executed (such as the increasingly popular "Michael is the suxx!"). Karma Whoring has an unpredictable scoring system and changing rules, yet is played by thousands on a daily basis.
Somebody get that guy an ambulance!
Since you wanna be a spelling nazi, the correct way to write "tanukis" is "tanuki" tanuki is the plural of tanuki
Are there some games which break all rules of logic and still remain addictive? Yes, the game called "dealing with women."
Are there some games which break all rules of logic and still remain addictive? The game of love, (love), love, (love), la la la la la love.
Mmmmmm.... Calvinball.... We need a game based on Calvinball.... Dynamic rules management, malleable environments, a variety stuffed animals and fight scenes.... Oh yeah....