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On Integrating Voice Commands Into Videogames

Thanks to GameSpot for its 'GameSpotting' editorial discussing ways future videogames can use the player's voice more creatively. The writer notes of Rainbow Six 3 on Xbox: "It's the headset that really roped me into this one. While it's often easier to key in your commands from the controller, that's just a lot less fun", and goes on to suggest: "I'd like to be able to have my own macros of my own entry patterns. Heck, it might be cool if they laughed at a joke I cracked. I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here." How would you like to see voice control in videogames evolve, going forward?

1 of 78 comments (clear)

  1. Being too complicated? by CashCarSTAR · · Score: 3, Insightful

    Myself, if a game is complicated enough control wise to require this sort of voice-control, at least for basic commands, then the game might very well be TOO complicated.

    In this case, they should start thinking hard at putting a bit more focus into their game.

    However, voice is very cool for games, mainly for multiplayer games communicating with your teammates. The Half-Life engine was built with this in mind. It works for the more team based games. I've been playing a lot of Day of Defeat/Natural Selection, and people in those games rely on the voice communication. It works a lot faster than typing things in.

    Then again, in Subspace/Continnuum, Chat Macros are easy enough that voice never took off. Sooo..whatever.