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On Integrating Voice Commands Into Videogames

Thanks to GameSpot for its 'GameSpotting' editorial discussing ways future videogames can use the player's voice more creatively. The writer notes of Rainbow Six 3 on Xbox: "It's the headset that really roped me into this one. While it's often easier to key in your commands from the controller, that's just a lot less fun", and goes on to suggest: "I'd like to be able to have my own macros of my own entry patterns. Heck, it might be cool if they laughed at a joke I cracked. I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here." How would you like to see voice control in videogames evolve, going forward?

3 of 78 comments (clear)

  1. LifeLine by Akai · · Score: 4, Interesting

    Don't forget Konami's Lifeline which is coming in march in the US. It's a game where you "control" another person by having conversations with them.

    Looks really interesting.

    --
    Please send all UCE to scally@devolution.com so I can f
  2. Commanding other characters by droid_rage · · Score: 3, Interesting

    I played a demo of this game for the Xbox the other day, but damned if I can remember what it was called. The premise is that you're a commander of a rebel squad in alternate future US.
    You command your team alternately to guard, follow, attack, etc. I found it difficult to switch to the correct screen to call my group while in the middle of a firefight. It would have been a lot easier if I could've Just issued voice commands.

  3. Spellcasting... by neostorm · · Score: 4, Interesting

    I would love to see a game based around magic and spellcraft where you speak the words. It would be very simple, and with the addition of a peripheral like the eye-cam on the PS2, using hand gestures in addition to vocal commands would be quite engaging.