On Integrating Voice Commands Into Videogames
Thanks to GameSpot for its 'GameSpotting' editorial discussing ways future videogames can use the player's voice more creatively. The writer notes of Rainbow Six 3 on Xbox: "It's the headset that really roped me into this one. While it's often easier to key in your commands from the controller, that's just a lot less fun", and goes on to suggest: "I'd like to be able to have my own macros of my own entry patterns. Heck, it might be cool if they laughed at a joke I cracked. I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here." How would you like to see voice control in videogames evolve, going forward?
What do you do when your girlfriend comes home and finds you yelling at yourself in front of the tv??
The / in
Don't forget Konami's Lifeline which is coming in march in the US. It's a game where you "control" another person by having conversations with them.
Looks really interesting.
Please send all UCE to scally@devolution.com so I can f
"I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here."
Are you certain you want to lose arguments to video game characters? They'll have scriptwriters. You won't.
-Carolyn
Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
I would love to see a game based around magic and spellcraft where you speak the words. It would be very simple, and with the addition of a peripheral like the eye-cam on the PS2, using hand gestures in addition to vocal commands would be quite engaging.
I've played SOCOM 1 (not two yet), and had great fun yelling into the microphone in an American accent (it didn't understand my Kiwi accent). My flatmates would come home to find me talking to myself "Bravo attack at will" "Bravo ATTACK at will" "Damn it Bravo ATTACK AT WILL!!!" Good fun though once I got the accent right...