Half-Life 2 Targeted for Summer Release
Gudlyf writes "According to CNN Money, Valve's director of marketing Doug Lombardi announced that the company is 'currently targeting this summer for the completion of Half-Life 2'. From the article: 'Valve does not plan to reveal any additional information until the time surrounding the E3 trade show, where the game will once again be shown this year. E3 will be held in Los Angeles May 12-14.'" The game was delayed following a previously covered code leak, and the article also notes: "Arkane Studios, an independent French developer that created the critically-acclaimed role-playing game 'Arx Fatalis,' has licensed [Half-Life 2's Source engine] for a forthcoming title [as has Troika's Vampire: The Masquerade - Bloodlines]."
...DOOM.
With updated source code available, plenty of improvements, and lots of ways to create your own maps, there's plenty to do before HL2 comes out!
The Army reading list
Nope, Half-Life 2 is pure DirectX only (versions 6 to 9, quite impressive compatibility really).
;)
So unless you'd want to fight through it with WineX, you'll not be able to run it on Linux.
HL2 is by the way the main reason I still have a windows box running here
The path I walk alone is endlessly long.
30 minutes by bike, 15 by bus.
For those who haven't seen the video, check it out here: http://www.gametrailers.com/gt_vault/t_halflife2_v ol1.wmv
"If it has screws, it was meant to be taken apart."
Here's an article on 64bit HL2
" We have learned today from AMD and confirmed with Valve here at E3 that there will be a x86-64 port of the Half Life 2 client. This is in addition to the x86-64 port of the Counterstrike server that will be available soon. We saw the Half Life 2 demonstration and it looked amazing."
The path I walk alone is endlessly long.
30 minutes by bike, 15 by bus.
What I keep wondering is, why don't they, say, *make it not quite as hackable*?
It's not like we don't know how to do it. You don't send the client information that they don't need (say, the position of players that they can't see), and you check to make sure the returned data is sane (for example, the player is traveling on foot more slowly than 200mph, the player isn't walking through solid obstacles, etc.)
Obviously it's not nearly as possible to get rid of things like bots - we're pretty much stuck with those - but we should at least be able to constrain it to bots that play by the rules. Why *was* Half-Life so cheatprone?
Breaking Into the Industry - A development log about starting a game studio.
Something weird happened with the port of that game. It was being done years ago, and then the project was canned.
Since then Sierra games have been nonexistent on the Mac. Why? Who knows. Sierra is probably reluctant to hand their games over to third party developers.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
No! The game was delayed because the GAME WAS NOT DONE. Come on people! Do some reading and digging before you post shit about Valve/HL2. I know not everyone can be an expert on the Valve code-theft scandal, but I'm tired of reading the same old story with the same old misinformation. I wish Valve would fess-up to the fact that they were either:
A) Going to ship a basically unfinished game and use the masses as beta-testers (maybe even alpha!)
B) Just keep silently delaying it without further explanation.
C) Pull a Duke-Nukem Forever "When it's done" stance.