Beyond Good, Evil, Sales, As UbiSoft Ponders Popularity
Thanks to GameSpot for reprinting news of UbiSoft's improved financials, but disappointing specifics, as the company noted in particular: "In a very competitive year-end market, sales of new brands such as Beyond Good and Evil and XIII, products which had been heavily marketed, were lower than the early-December forecasts... this had an impact of 10 million euros ($12.5 million)." Coincidentally, GameSpy has an editorial discussing the allegedly disappointing sales of UbiSoft titles, and notes: "Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was." Although Prince of Persia: The Sands of Time has "sold 2 million units worldwide", UbiSoft's welcome announcement of a Prince Of Persia sequel with reference to "improved marketing positioning" implies some dissatisfaction with the initial sales, and GameSpy argue "the [U.S.] advertisements for both [BG&E and PoP] were horrendous", but overall, this didn't stop UbiSoft becoming "the second largest publisher in France, the third largest in Germany, and the sixth largest in the UK" over the holiday period.
I bought both the day they came out, and I couldn't have been happier. When I used to work at EB, the Wednesday before the week of Thanksgiving was absolute hell because you'd literally have over 50 games coming out. The Tuesday night before that Wednesday you always had to have the staff clear off every new release shelf to prepare. Most of this 50 new releases just got filed in with the old ones because we didn't have room. And we were a well-staffed and district flagship EB. I can't imagine what would happen to those 50 new releases per system at a out of the way Best Buy or Wal-Mart.
Moreover, when the mom comes in to buy the kid a Christmas game, or even the wife for the gameplaying husband, all she knows is that she's looking for that game that's like GTA that's been on TV, or the new Mario game (even for the PS2). When I bought them at Toys R' Us during their Buy 2 Get 1 Free, the guy behind the counter knew Prince of Persia was good but couldn't find it, and it took him a good 3 or 4 minutes to track down Beyond Good & Evil.
What Ubisoft was trying to do, at least with PoP, was create another Splinter Cell. The difference though is that last Christmas, when Splinter Cell was released for Xbox, you really didn't have much in the way of strong titles. Maybe MechAssault, and that's pushing it. In Christmas of 2003, the "new" Splinter Cell (PoP) had stuff like KOTOR and Rainbow Six (ironically, another Ubisoft title) and that was only on the Xbox. The other platforms were probably even stronger (Mario Kart, SOCOM II). The problem is that investors create such an expectation for Christmas that if Ubisoft didn't get closer to EA's numbers during Christmas, what good is the Ubisoft stock? Consider this an insder retail proverb : A dollar in profit during Christmas is worth two during third quarter.
It's a shame, because it's investors that are indirectly responsible for half-shipped games and marketing mistakes like this. If you haven't already noticed, there are these mini-huge release days (like the one before Thanksgiving) on the Wednesday at the end of every financial quarter (next one is at the end of March I think). The releases will all clump and crowd on that one day. Another proverb: a dollar made at the end of the quarter for a half-finished game is worth two dollars made for a complete game released in the middle of a quarter.