Top Real-Time Strategy Games of All Time?
Decaffeinated Jedi writes "GameSpy is running a feature looking at the editors' picks for the top real-time strategy games of all time. Included on the list are such classics as StarCraft, Command and Conquer: Red Alert, and Age of Empires. The article looks at each game's significance to the genre as a whole, as well as offering some reader feedback on the editors' choices. Why not grunt rush their server, have a look at their picks, and share some of your own RTS favorites here?"
Warcraft 1 lacked ease of use compared to Warcraft 2. Most notable point : No ability to right click movement. Thats right, everytime you wanted a group, which was limited to FOUR, you had to click 'M', and left click. Not only that you couldn't group units using the now standard Ctrl-# method, so juggling troops in the middle of a battle was a near impossibility. There was no "attack movement" either so strategies generally degraded into throwing armies at your opponent and then spending time telling each unit to engage the enemy over and over. Warcraft 1 was the equal of Warcraft 2 in an Alpha stage, a shoddy piece of crap which kept people playing because of the art and graphics. It didn't help that the only differences were their spells either, or the fact that all your building had to be connected to your town hall by ROADS... which had to be built (read : waste of money) INDIVIDUALLY (read : the computer will unfairly bum rush you).
To say every game before Warcraft 3 on the list is crap is ignorant. Dune 2 crap? Yeah, ignorant.
Honestly, just play it - superb atmosphere, superb gameplay but never really took off - seems people weren't so hot on first person perspective for these things. Personally, I think it just makes it wonderfully immersive.
Also, I tend to get annoyed with the number of RTS games where you're winning wherever you go, mopping up every last unit of resistance and levelling the battlefield. Battlezone isn't like that - you're constantly battling to get out of the level alive and achieve the objectives before you get overpowered. That crucial difference leads to a very different mindset that I find more enjoyable in the long-term because you don't tend to end up with levels where you're hanging around for ages desperately trying to build up the army for the last final push, knowing you'll make it eventually just by storming the base and killing them all. You have to get it right just to live, and that's a victory in itself.
Superb game - if you can track it down, do.
Greg
(Inside a nuclear plant)
Aaaarrrggh! Run! The canary has mutated!
Perhaps it wasn't included because it's not an RTS?