Parents Ask If Videogame Rating Bill Necessary?
Thanks to the Zanesville Times-Recorder for its article discussing why some parents are questioning recent moves to legislate on the availability of violent videogames to minors. John Sellars, a local Ohio parent, says of his children: "I watch what they play and I decide what they play. I don't think it should be up to the lawmakers to decide, it should be up to the parents." A local videogame store owner is also quoted as arguing: "The game manufacturers rate each game, like they do movies, and parents will tell their children 'No, that game's not for you'", in a relatively rare counterpoint to recent violent gaming-related legislation attempts.
... but it must've been the winds of change.
I think some parents are starting to realize that legislation of restriction is not often needed. The store owner and parents in the article are correct; the kids don't purchase the games, the parents are the ones deciding what games their children get to buy, and violence does not spring from video games but from the roots of bad and inadequate parenting.
Even when I was in my late teens, I stayed away from games which seemed morally offensive to me. I have avoided Carmageddon to this day because I don't like the idea of running over pedestrians for no reason at all. All of the 'good kids' I knew from childhood to my graduation from highschool either didn't partake in such things, played the games and watched the videos only sparingly, or moderately played and viewed but with the understanding that what they were looking at was not real, and retained both their sanity and morality.
The two teenagers in Tennessee who shot people from a moving car after playing GTA weren't unbalanced because of the game; rather, they were not quite sane before they played the game, and the game only inspired them to their act of violence. That is, if they'd not been playing the game, they would have simply found some other inspiration and acted in violence from it.
Some parents have begun to realize this, and have refused the sensationalist fear presented by news outlets which seek only ratings and readership. They're right to use this common sense, and those of us who have understood video games and their effects are relieved and delighted.
Good parenting is and always has been the duty and responsibility of the parent(s); if I ever have one or more children, I will be a parent with this reality in mind. Guides and the like (such as ratings) are good and accepted, though they are not always needed. (Who would expect a Mario game to involve sex, drugs, and grotesque amounts of gore?) Restrictions on youth, on the other hand, take away a part of a parent's ability to be a parent, and therefore not only restrict the rights of the youth but the rights of the aged, as well.
Thank you for either patiently reading through my rant of the hour or skipping to the end.
~UP
Eat the Path.
"I watch what they play and I decide what they play." If the rest of the parents in the US were like him, legislation wouldn't be necessary to keep nasty games away from kids. Unfortunately, lots of parents are lazy and/or stupid, and they need the government to do what they can't be bothered with.
Since when did Spider-Man start killing people?
Considering the many, many violent and older audience aimed games (any FPS game, some RTS games, and a good number of 3rd person shooters) I think the ESRB is doing a good job at rating games. If you think the game Spider-Man casts the player killing bad guys (he doesn't), you'll have to resort to pre-school educational games.