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Halo PC Updates Delayed, Much Desired

Thanks to VE3D for its article reprinting comments by Gearbox Software's Randy Pitchford regarding future Halo PC patches. Pitchford, seemingly irked at Bungie/Microsoft testing and approval delays, notes the enhancements Gearbox "...has generated between launch day and now is amazing in quality and volume. Thus far, just a fraction of that work has made it into the official updates." These prospective updates, mentioned last month, include the HEK (Halo Editing Kit), the lack of which is preventing substantial modding from taking place, and a waiting-in-the-wings "massive [graphical] performance boost... we call it 'fast shaders' - we're seeing a 30% to 50% [framerate] increase."

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  1. lag by Anonymous Coward · · Score: 5, Informative

    As someone who only jumped on the Halo bandwagon a week or so ago (I refuse to own a console and didn't care much for the idea of Halo, but nothing else has come out that is very exciting gamewise in AGES so I gave it a shot) -- the ONLY thing I really want to see right now is a fix for all the lag. If Microsoft/Bungie are holding this up, I am seriously pissed.

    Quake3, CounterStrike and all MMORPGs that I have recently played work FINE on my network. Zero problems. Smooth as can be except for a moment or two of lag every 30 or 60 minutes. Totally okay.

    Halo, on the other hand, is a total bitch lagwise. There are only two maps it is even tolerable on and most (like Prison) are impossible to play because the framerate drops to about 4 frames per second - if that. This really isn't acceptable on a fat pipe with souped-up hardware in 2004 running a video game that was made in 2001(?).