Mac Version Of Halo Exemplifies Piracy Problem?
An anonymous reader writes "MacSoft takes popular games and ports them to the Macintosh for all the Mac users to enjoy, but according to a TwinCities.com article, apparently there are far more users pirating Mac Halo than actually buying it A MacSoft spokesman 'didn't release sales figures [for Halo] but said illegal downloads number at least in the hundreds of thousands.'" The article uses this specific game to discuss how PC and Mac publishers are "...making gamers enter special codes, authenticate themselves online and jump through more hoops." It ends by describing the pain of the developer in seeing their title pirated: "It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down."
> Now come on, this computer is less than a year old
> and yet it wont play a game that was made a few
> years ago.
But it wasn't made a few years ago. Sure, it released on the xbox a ways back, but as far as your mac is concerned it's a brand new cutting edge game.
It has rendering features that prior to the mac/pc release, did not exist in any other game. It uses features that Doom3 and HL2 are heavily reliant on.. neither of which you can buy yet.
That's not to say there aren't some speed issues, the next update of PC Halo promises some real advances in efficiency. But mac/pc Halo is only an "old" game by virtue of it's artistic content.