Mac Version Of Halo Exemplifies Piracy Problem?
An anonymous reader writes "MacSoft takes popular games and ports them to the Macintosh for all the Mac users to enjoy, but according to a TwinCities.com article, apparently there are far more users pirating Mac Halo than actually buying it A MacSoft spokesman 'didn't release sales figures [for Halo] but said illegal downloads number at least in the hundreds of thousands.'" The article uses this specific game to discuss how PC and Mac publishers are "...making gamers enter special codes, authenticate themselves online and jump through more hoops." It ends by describing the pain of the developer in seeing their title pirated: "It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down."
Have you tried fps gaming on x86 laptops?
The situation really isn't all that much better over there.
I live in a giant bucket.
Damn right. Screw Microsoft, even if I wanted to play Halo (which I don't without cooperative mode), I wouldn't buy it.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
Probably cause they want to see if it really is as shit as the PC guys say it its.
They download it, find the fact to be true and don't waste their money on it.
Hype = amount of piracy.
Quality = amount of purchases.
I don't see what they are shocked at, unless they are under the illusion that they have a product that anybody would in their right mind play on anything but at 320x240 res (TV).
GPLv2: I want my rights, I want my phone call! DRM: What use is a phone call, if you are unable to speak?