Slashdot Mirror


Unofficial Dreamcast Phantasy Star Online Server Created

Thanks to Insert Credit for their news story noting: "Some intrepid fellows have taken it upon themselves to construct an unofficial Phantasy Star Online Dreamcast server." Since the official servers closed last year, those wanting to play on DC were out of luck, but a DXBNet forum post notes that an early V2-only test server is public. In the same forums, an earlier FAQ explains: "There's... a [Code Breaker] code that will modify [the server name] where you log-in to", although it's clear that development is still early, and "the server is still under heavy maintenance."

2 of 25 comments (clear)

  1. It's pretty easy to use by Myria · · Score: 5, Informative

    I made my own, independent PSO server that also supports GameCube PSO. My server isn't public, though.

    You can log onto the server using either this Code Breaker code or by setting your DNS server as someone mentioned earlier.

    There is one problem, however. When Sega shuts down auth01.dricas.com, which they surely will, it will be impossible for American v2 and Japanese players to get on these servers without a Code Breaker. This is because the game connects to this particular server using HTTPS, and verifies the key as matching "auth01.dricas.com" and being signed by VeriSign.

    Melissa 3

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  2. Re:codebreakers by Anonymous Coward · · Score: 1, Informative

    As long as the actual IP address isn't hardcoded (highly unlikely), you should just be able to punch in an ip address for a nameserver that is run by the same people, a nameserver that can lie to your client software to send it in the right direction. Much easier.

    Actually, this (fixed IP) is exactly how Sega did it with Alien Front Online, and why its online play got broken when they changed network providers.