Electronic Arts 'Scores' With Product Placement
Thanks to the San Francisco Business Times for its article discussing Electronic Arts' increasing use of product placement in its videogames. The article explains: "In EA's games, basketball players wear Adidas or Nike and run past a McDonald's banner on the court; Old Spice deodorant highlights football college players of the game; a snowboarder swooshes past Honda Motor Co.'s newest vehicle, the Element." It's also pointed out that "a six-figure deal with an advertiser defrays some of the costs of game development, which can run up to $10 million in the industry", but it's claimed: "Video-game makers said they try to take care when incorporating products in games, not wanting to overwhelm game players with product spots."
As a whole, Enter the Matrix failed the advertising test. By the end, I was indescribably sick of seeing banners for Intel and Nvidia.
But there was one thing that, though cheesy, remains in my memory: the Powerade machines. You could kick a machine, and a can of Powerade would come out. It wouldn't do anything, but it was a funny little touch, and a distraction from the ass-beatings elsewhere in the game.
I guess the moral of the story is that if you can make advertising interactive within a game, it has a greater impact.
Glog!