Slashdot Mirror


Lawmakers Game The System

Thanks to Wired News for its article discussing government officials and massively multiplayer game designers sharing ideas on the best ways to deal with community feedback. Neil Eisner of the Department Of Transportation explains: "We're both dealing with large populations, and (like with the public-comment process for legislation) the public helps them design the rules for the game, or petitions them to change the rules to have things happen." Raph Koster of Sony Online adds that it "was startling to me... that (the federal comment process) is identical to how we build our patches and patch notes", although since the government has "a legal obligation to protect the privacy of people submitting comments on legislation", this means some disadvantages compared to MMO feedback, as Koster explains: "We get to know the people who are good testers, who are good at catching bugs. The federal government is legally not allowed to do that."

7 of 116 comments (clear)

  1. Dumb & Dumber by gnuman99 · · Score: 5, Interesting
    This seems to be analogous to Microsoft getting advice from IBM on how to listen to the end user feedback.

    If they want feedback, they should just create slash.gov and post proposed laws there so every could post feedback. At least that would be better than some anonymous e-mail comments that never get acknowledged. But wait, we can't have democracy, we need "democracy"

  2. democratic game requests by obyrne · · Score: 5, Interesting

    The legal system the MMORPG 'A Tale in the Desert' formalizes player-generated petitions for game requests, and lets the players vote democratically on whether they should be implemented (within reason).

    It seems to require a lot more time to filter and prioritize requests, but I think it's more honest than the 'lobbying' style that most games (and government) use. The citizen most adept at being heard by the developers/lawmakers isn't always the most representative.

    --Owen--

  3. Re:Anonymity in Democracy is overrated by Power+Luser · · Score: 3, Interesting

    Call me a cynic, but to really participate in democracy you need to be part of some powerful lobby group or business that the government wants to please for votes or campaign donations. In my country anyway, there's a serious disconnect between big government and the general populace that is only barely bridged by the sensationalist media.

    It's nice to hear that governments are building processes for getting feedback from the general public I still don't see this helping the little guy affect big picture legislation as much as the 2 million dollar donation from corporate sponsor X...

  4. MMOG... by zeruch · · Score: 2, Interesting

    ...MMOGs and such are probably the best large scale working models of societal interaction to date. They work more dyanmically than mathematical models. While you have to abstract out the suspension of disbelief (i.e being a Nanomage doesn't really translate to a common role in meatspace), you essentially have many of the same macro and micro level interaction you do in real life, and being in a virtual world, aggregating behavioral data (i.e population migrations based on opportunities, aggressive versus combative roles and how their patterns of movement and interaction change, et al) It is really interesting stuff.

  5. Re:Lobbyists are neither anonymous or powerless by DaliTimepiece · · Score: 3, Interesting
    This is a little (ok maybe a lot) off topic but I'll come back around. I promise.

    I don't think Big Tobacco really fits the role here. They are in defensive mode now. We have managed to strip them of most of the benefits of a capitalist system and still manage to vilify them.

    Trust me, there are plenty of people who would put the gaming industry in the same department. What we are ultimately talking about here is freedom. We know the limitations of the political/legal systems. I think some of us just had higher hopes in terms of net-based realities. I would like to think that if we just push the game industry a little bit we can keep this more open for a while.

  6. VR to become as bad as RL ? by ehack · · Score: 2, Interesting

    It seems people like virtualities precisely because they incorporate a communicational fluidity that is diametrically opposed to the the hierarchical constraints in real life - you cannot really aks to change anything out there, the best you can do is answer when someone asks you whether you want to have it changed.

    Now, I don't want all of my life to hang of a menu-driven system, with somebody else designing the menu. I think that if the online games culture rigidifies to the same extent as political life has rigidified in its transition from Greek direct democracy to today's mediated democracies, pople are going tu rush to alternate fora.

    --
    This is not a signature.
  7. Ultima Online. by DAldredge · · Score: 2, Interesting

    Goverment is already like Ultima Online. By that I mean that if you pay extra you get special treatemnt. Just look at the 29.95 'enhanced' characters they offer.