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GoldenEye Hackers Find Hidden FPS Level

Thanks to Spong for its news story revealing cart hackers have found a secret test level in classic N64 first-person shooter GoldenEye, more than 6 years after the seminal FPS was released. The developers, Rare, had previously claimed that the secret level, Citadel, "...was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form." However, although "rough and loosely textured", the Detstar GoldenEye Project has found the level hidden in the production version of the game, and notes that "it's possible to visit this rumored arena with Gameshark codes."

6 of 81 comments (clear)

  1. Looks like Perfect Dark by mmcdouga · · Score: 5, Insightful

    Judging by the screenshots, it looks like a primitive version of some of the multiplayer levels in the sorta sequel Perfect Dark.

    Michael

    1. Re:Looks like Perfect Dark by Anonymous Coward · · Score: 1, Insightful

      Rare always denies/denied everything. They never refuse to comment, they just deny. They denied that there were push-button cheat codes in Goldeneye, too, but they were lying. I lost a little bit of respect for them when those codes were finally revealed. I lost the rest of it not too much later.

    2. Re:Looks like Perfect Dark by Quay42 · · Score: 5, Insightful

      What a PR person is aware of and what is fact can be two very different things. You're assuming that:
      a) They actually asked the developers (rather than just giving an answer and
      b) They asked the *right* developer(s)
      c) The developers answered them honestly.

      --Josh

      --
      "Has anything you've done made your life better?" - American History X
  2. Re:Who Cares? by The_Listener_1985 · · Score: 3, Insightful

    The interest is entirly in the hunt. It's like hunting in real life. it's not about the meat, it's about the experiance.

  3. Re:this is interesting by AvantLegion · · Score: 2, Insightful
    >> In many ways a far more varied and accesible game than DooM and Q1 ever were.

    Yet it pales in comparison to the likes of System Shock or Marathon.

    Still, GoldenEye was a fairly good game, except it was all but ruined by badly flawed technological execution. 15 frames per second doesn't cut it, and the N64 fuzzy haze was terrible.

  4. Re:not surprising... by Gothic_Walrus · · Score: 2, Insightful
    Yes...and that's what we thought about the Goldeneye codes. What year were those found in? 2000? 2001?

    And in Banjo-Kazooie for the N64 - anyone else remember the day that we FINALLY learned how to get the eggs? Sure, they might not have done very much, but they were in the game...

    Let's not give up just yet...I've got a feeling that the codes are, in fact, in the game somewhere. It's just too bad that it'll take another five years to find them. :)

    --
    Goo goo g'joob.