GoldenEye Hackers Find Hidden FPS Level
Thanks to Spong for its news story revealing cart hackers have found a secret test level in classic N64 first-person shooter GoldenEye, more than 6 years after the seminal FPS was released. The developers, Rare, had previously claimed that the secret level, Citadel, "...was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form." However, although "rough and loosely textured", the Detstar GoldenEye Project has found the level hidden in the production version of the game, and notes that "it's possible to visit this rumored arena with Gameshark codes."
Judging by the screenshots, it looks like a primitive version of some of the multiplayer levels in the sorta sequel Perfect Dark.
Michael
The interest is entirly in the hunt. It's like hunting in real life. it's not about the meat, it's about the experiance.
Yet it pales in comparison to the likes of System Shock or Marathon.
Still, GoldenEye was a fairly good game, except it was all but ruined by badly flawed technological execution. 15 frames per second doesn't cut it, and the N64 fuzzy haze was terrible.
And in Banjo-Kazooie for the N64 - anyone else remember the day that we FINALLY learned how to get the eggs? Sure, they might not have done very much, but they were in the game...
Let's not give up just yet...I've got a feeling that the codes are, in fact, in the game somewhere. It's just too bad that it'll take another five years to find them. :)
Goo goo g'joob.