Slashdot Mirror


GoldenEye Hackers Find Hidden FPS Level

Thanks to Spong for its news story revealing cart hackers have found a secret test level in classic N64 first-person shooter GoldenEye, more than 6 years after the seminal FPS was released. The developers, Rare, had previously claimed that the secret level, Citadel, "...was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form." However, although "rough and loosely textured", the Detstar GoldenEye Project has found the level hidden in the production version of the game, and notes that "it's possible to visit this rumored arena with Gameshark codes."

11 of 81 comments (clear)

  1. I wonder by Anonymous Coward · · Score: 4, Funny

    Does this violate the DMCA? I don't want to get arrested for trying this...

    1. Re:I wonder by Carnildo · · Score: 4, Funny

      Does this violate the DMCA? I don't want to get arrested for trying this...

      Maybe it does violate the DMCA, but I'm gonna fight the MAN by cheating in a video game! It's the moral thing to do!

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  2. Looks like Perfect Dark by mmcdouga · · Score: 5, Insightful

    Judging by the screenshots, it looks like a primitive version of some of the multiplayer levels in the sorta sequel Perfect Dark.

    Michael

    1. Re:Looks like Perfect Dark by Quay42 · · Score: 5, Insightful

      What a PR person is aware of and what is fact can be two very different things. You're assuming that:
      a) They actually asked the developers (rather than just giving an answer and
      b) They asked the *right* developer(s)
      c) The developers answered them honestly.

      --Josh

      --
      "Has anything you've done made your life better?" - American History X
  3. FPL by thegrue76 · · Score: 5, Funny

    They then went on to discover the secret level of that hot new First Person Live game. Known as "the outdoors," it was accessed by passing through a heretofore undiscovered "doorway"...

    1. Re:FPL by jspoon · · Score: 5, Funny
      "They then went on to discover the secret level of that hot new First Person Live game. Known as "the outdoors," it was accessed by passing through a heretofore undiscovered "doorway"..."


      I tried playing this level after I read the article, but I don't think it's finished. I couldn't find any weapons at all, nor any ammo for the shotgun I took along. Once I ran out of shells, there was nothing to do.

  4. Re:Holy crap by Kethinov · · Score: 5, Informative

    I just tried to get it working emulated for an hour now in both 1964 and Project64 and recieved no success. I'm going to bring up this topic on emutalk.net and see if there the details can be weeded out.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  5. There's nothing cooler by IshanCaspian · · Score: 4, Interesting

    than finding some uber-secret in an old videogame. I often wonder why we don't see more developers putting uber-secrets in their games...the search for stuff can keep people interested in a game for years. Look at that little room in echo base in Shadows of the Empire...I must've spent days running around, looking for some kind of clue as to how to get up there...

    --

    But there is another kind of evil that we must fear most... and that is the indifference of good men.
  6. Other hidden levels from Rare? by CyberVenom · · Score: 5, Interesting

    I played Diddy King Racing by Rare when it came out and finished all the levels I could find. (all the areas, plus space, plus everything again in mirror.)
    During the ending credits it lists the best times from the guys at Rare on each of the tracks, so in time-trial mode, I wenth through and beat EVERY SINGLE ONE in the hopes that I would unlock an ubersecret.
    Well, nothing new unlocked. But on the track select screen something that has always caught my eye my is that at the bottom-right, there is space for one more track, and if you move the view around fast enough close to it, you can see the corner of a frame around what appears to be another level. I always wondered if maybe there was a secret there. I never saw any mention of it online though.
    Maybe GoldenEye wasn't the only Rare game with an ubersecret?

    -CyberVenom

  7. back in my cheating days... by ooby · · Score: 5, Interesting

    I was trying to crack the passwords on Rock 'n Roll racing. I was unable to start myself off with loads o' cash, but I did figure out what password locations defined the characters. I was able to then start with Olaf (before I found out there was an easier way). I also uncovered a viable password that gave you an unidentified character. Its face was the shadow of the planet's boss, and when the announcer ever said anything about me (i.e. Olaf light's him up), it just skipped the name. I'm not quite sure what this bug-character's attributes were. The major downfall with this discovery was that all of my friends were buying Playstations because the price had dropped to $200.

  8. You're insane by caitsith01 · · Score: 4, Interesting

    Let me preface this by saying that I am an avid FPSer and I have played Quake 1, UT (the original) and QIII very extensively, and more recently Counter Strike, MOHAA and similar on-line games. I spend a lot of time playing QIII on a LAN.

    Let me also say that Goldeneye is, along with Quake III, the game I have had the most fun playing in a multiplayer FPS environment. With all due respect I must suggest that if you felt that it wasn't a serious FPS, it may have been due to the company you kept. I played Goldeneye obsessively for about 4 years with three other guys who were all big FPS players too. We knew every nook, every cranny, every angle to bounce a grenade, the sound of every door, the likelihood of scoring a kill with every weapon. It became too impossibly tense to play with just two people, because we were all within such a narrow band of skill and knowledge that the score would invariably end up at 9-10 or in many cases 10-10 in deathmatches. We played so many tense games with prox mines, so many crazy grenade launcher shootouts, so many RCP-90 bullet-fests that it's actually kinda disturbing.

    Granted, the single player levels were at times completely impossibly hard. Granted, some of the multiplayer levels weren't great. Granted, the graphics are poor by PC standards. But some of the levels were simply glorious - stack, archives, temple, facility - wonderful, wonderful levels with just the right distribution of weapons and spawn points. In a level like the stack, the simple graphics were actually important to the gameplay as they let you see your opponent even in blocky Nintendovision. I'll never forget the enraged screams of newbies playing with us in hideous 20-19-0-0 slaughters of the innocents; the glory of a perfect grenade lob in the temple, dropping on the victim from seemingly out of nowhere (id should learn from the Goldeneye grenade launcher, what a weapon); the joys of rampant screen cheating or shooting blind using the radar.

    I must also ask - did you play the standard deathmatch, or one-hit kills? We decided to try the latter early on, and from that day forth there was never any question of which we would play. With one hit deaths the interesting variations of the different weapons really becomes a factor; grenades and rockets become altogether more tricky; and the weapons capable of shooting through walls and doors vastly more important. In this mode the game also showed what a great controller the N64 controller really is: in facility we were able to hit specific letters in the warning signs at the other end of the corridoor using the magnum.

    As time has passed (and the original gang of Goldeneye or 'bond-age' freaks has dispersed) I play it less and less; nonetheless, I would trade Far Cry, UT2K3, MOHAA, Counterstrike, all of them, for Goldeneye. Ah, memories.

    Thus endeth the rantings.

    --
    Read Pynchon.