GameCube Successor For E3 2005?
Yorrike writes "An article over at GamesIndustry.biz states that, contrary to previously debunked rumors, Nintendo is preparing its next-generation console for public view at E3 2005, which is only 15 months away. From the article: 'Minagawa went further than that, however, giving a bit of insight into the company's thinking on the next-generation N5 platform: 'Like our Nintendo DS portable game machine, our home game machine must offer an experience that can be enjoyed by adults, children, or women,' he commented, and then revealed that 'we would like to show this at E3 next spring.''."
There is an old adage which goes, "when you try to please everyone, you end up pleasing no one." To try and target EVERY demographic is silly. Pretty much what Hollywood is doing to movies today. Every movie has to be either dumbed down, or edited to be a PG-13 movie to appeal to the masses....
"Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
I don't think the lack of DVD playback hurt them all that much. When the PS2 hit it was a big selling point for it, but the next Nintendo machine doesn't need it at ALL. When the PS2 hit a DVD player was $100+ but now a new system isn't really needing DVD playback due to the cheapness of DVD players. In fact it would help Nintendo MUCH more if they KEPT the same format and had some backwards compatability built in. At least that's MY opinion.
CharlesP
wordtrip.com
"such as too much focus on first-party software and not enough focus on third"
Though I agree with this, it has nothing to do with the Gamecube. Rather, it's business policy. Yes, they need to change it, and the next system would be a good time to try that, but remember that Nintendo is making a personal fortune off the GC even though it's not #1.
"lack of DVD playability (let's face it, there's no good reason for them to make their game discs that small)"
You lost me here.
a.) You can buy a DVD Player for $40. You don't need your game machine to absorb this capability. It might have helped the PS2, but this next time around it's not going to be much of a BFD.
b.) There's no good reason for making the discs that small? What are you smoking? They're not as succeptable to accidental damage, they're far more portable, and who'd really be that surprised if GameBoy 3 played those discs?
"not enough focus on online games, etc."
Online games are not making or breaking the PS2 or XBOX, and they certainly didn't prevent the Dreamcast from tanking. Nintendo did not make a mistake here. What would have been a mistake is if Nintendo did include broadband capabilities + the ability to play DVDs, and the machine was $100 more expensive as a result.
"Derp de derp."
One of the main problems Nintendo had with moving to an optical format was load times. An 8mm disc at high rpm has a much smaller load time than a standard DVD, due to the laser having to move a much shorter distances in order to access data.
Looks can be deceiving. Or CAN they?
Anyway, you missed the only obvious reason Nintendo would have for making discs that size--copy protection. Which I personally think is a pretty weak reason.
The size doesn't help with copy protection. Small discs are available.
The copy protection is done via a barcode printed on the inside of the disc, just before the data starts. The barcode has to be printed on the disc during manufacturing - it can't be burned on. That can be done with large discs just as easily - it's part of the DVD standard, although I've never heard of it being used anywhere else.
As an owner of an xbox and a gamecube, I can honestly say, without a doubt, the cube has better load times in general. There are some publishers that don't take advantage of this and don't optimize their load times for either system.
the cosmos in 20 words or less: thumbuki.com
How is this tired Nintendo=Sega argument remotely insightful? I'm going to repeat the (also redundant) response of: