Unreal Tournament 2004 Demo Released
JSDopefish writes "The demo for the PC game Unreal Tournament has been released, and Blue's News has a full list of mirrors [including BitTorrent links from GameTab and AIXGaming] for downloading the 209mb Win32 client. If you like classic Deathmatch, it's a great game - I still love one on one deathmatch. The site explains: 'The Unreal Tournament 2004 official demo includes five playable game modes, and offers fans their first taste of Unreal Tournament 2004's two new game modes: the introduction of the hyper-charged Onslaught mode and the return of the fan-favorite Assault mode, which last appeared in the original Unreal Tournament. The demo also features established gametypes like Deathmatch, Capture the Flag and Bombing Run'."
Anyone got an ETA on the linux version?
Once Nvidia becomes a bit more solid on 2.6, I imagine a AMD64 compiled unreal 2004 with 2.6 would be quite a nice experience. Although there are still some K8T800 chipset support problems for linux with the popular boards like MSI K8T neo and others. The Nvidia chipsets don't seem to cut it in the benchmarks at the moment, so unless they drop their price point the VIA is the way to go.
For those of you looking for other games on linux. Savage the battle for Newerth has just released a huge update for their retail version which speeds things up nicely. THE game of late 03 early 04 is Savage. Definitely worth a look-see if you haven't tried it yet.
Thinks are looking up for a linux desktop:
2.6 kernel
open office 1.1 is nice
new KDE and Gnome releases
mozilla 1.6 and firebird steadily approaching a 1 release
GIMP 2 comming up real soon, and that SVG one (name?) too.
Jahshaka and Gstreamer are promising for video editing, as is the commercial Mainactor from Mainconcept.
Enemy Territory native, Savage Native, Quakes, Tons of stuff under WINE.
Seeing some rad stuff from GPL Blender 3D, commercial Maya and Apple Shake working in industry.
Good ol' apache tanking along.
some of the GPL databases slowing moving from mid-commercial to big iron.
Innovation in python and php.
This damned well rocks. I don't code, so thank you to all the coders who have made this the year of the FULL desktop switch.
There must be about as many PC's that can actually handle this game as there are macs. It's not like my dad's P-II 400 with a matrox G200 is going to be able to handle this.
;-)
That's actually an interesting point. The specs on games these days are pretty insane compared to the average PC in the family home. Even if a family has a, say, 1.4GHz machine in the home (and I'd guess way less than half of homes is at that level), it probably has a really crappy video card in it.. or even on-board video. This means that 90%+ of machines out there can barely play these games at 20fps in 640x480.
Given this, it really seems like the PC games industry is propped up by gaming die-hards.. whereas the console gaming market is propped up by everyone who owns one. Perhaps we should all remember this when we start bitching about the gaming freaks who mod their cases crazy all the time.. it's these guys who keep the PC industry in games
Personally I dont see why 1million+1 people make torrents of the files, all you need is 1. The main problem with large releases like this is keep the tracker up under the strain.
Your hair look like poop, Bob! - Wanker.
No, you're looking at the wrogn target market - they're not after those who run Linux servers and might be willing to add game serving to the mix.
They're going for those people who want to set up a cheap, effective dedicated server. Many gaming clans will run a server with two or three games running servers in the background, but since it's a dedicated server there is no need for a GUI - and no need for Windows. If the game has a Linux version of the server, it's much easier on the clans than shelling out a few hundred dollars for a Windows license. These groups like to build a cheapie rack-mount box and lease space at a colo at the end of a fat pipe. For gaming. Gaming is the primary requirement, Linux just makes it cheaper for them.
It also helps that Linux has a reputation for being a "good server" that's stable, and has good remote-admin capabilities.
± 29 dB
Download the damn demo and try it before you bitch.
Well, the basic game has been improved and the weapons seem to basically do the same amount of damage now. The vehicles are horrific though. I was hoping that the vehicles would at least be on par with HALO, but they are far from it. I was wondering why nobody was using the "humvee" aka "warthog," that was until I tried it... It's like the designers said "Hey! lets make a vehicle that nobody can actually drive!" In Halo, the warthog takes a few seconds to get used to, but then it just feels right. I could not get the damn humvee in UT2004 to even turn at all. The flyers in UT2004 are fast, but are generally ineffective. Then there's the tank... Once again the designers seemed like they tried to make the tank as boring as possible. The new maps are pretty well designed and like I said before, the standard (non vehicle) gameplay has been sanitized to the point of being very blaise. Every time I play UT2004 it reminds me of how fantastic just plain old Half-Life's multiplayer weapons were. Ultimately, "Atari," has dropped the ball on this one. It does not hold up against Halo, let alone any of the next-gen titles like HL2.
"Jeremy, you need to get to an internet cafe and cut and paste some appropriate sentiments about me from the world wide
Hmm... Reminds me of something...
Appearently, the game comes on SIX cds! Holy hi-res textures, batman! However, they are going to release a DVD edition, I urge you all to buy it! (You are going to buy the game if you like it...right?)
I am so fed up with having games that come on DVDs for consoles being converted to lots of easy scratchable CDs for the PC release. At least if you are a RPG fan it is beginning to feel like we are back to the good old floppy times. "Please insert next media..."
When it comes to the game itself, I have read that the music and atmosphere resembles the first game, which I think is great news. I loved the original UT for daring to do something different in design and gameplay from just a Q3 clone. When UT2003 came I was disappointed to see they had taken a step closer to Q3 with lots of colored lights and space dungeons all over again. But in UT2004 levels such as the two trains are back (this time called Convoy appearently).
Being bitter is drinking poison and hoping someone else will die
I agree - UT had some serious issues, and of course was popular with players who liked to abuse those issues. Many of the CTF maps were unplayable due to the sniper action, and obsurd due to the teleporting action. I think the UT2k3 fixed that. IMHO, the weapon and gametype changes in UT2k3 were excellent.
IMHO, the problem with 2k3 was that they decided to get the Quake players - they made it faster, louder, more "hardcore" - and lost all those nice gamer girls who liked the easy, fuzzy FPS. I used to be able to use UT to convert women into gamers.
Plus, I just find the whole "adrenaline" thing just silly. It adds an unnecessary and uncomfortable complication to the game.
I was reading about the mapping problems - apparently the devs decided to complete the maps before testing them, producing maps that were not much fun but so much work put in already they couldn't tweak them very much.
Still, I wasn't disappointed with 2k3. I thought UT had a better style to it (sleek and fun) but it was still a worthy successory. Its not like the real tragic sequels (AvsP 2, Tribes 2, Total Annihilation Kingdoms, Star Control 3) that completely destroyed a good game.