Unreal Tournament 2004 Demo Released
JSDopefish writes "The demo for the PC game Unreal Tournament has been released, and Blue's News has a full list of mirrors [including BitTorrent links from GameTab and AIXGaming] for downloading the 209mb Win32 client. If you like classic Deathmatch, it's a great game - I still love one on one deathmatch. The site explains: 'The Unreal Tournament 2004 official demo includes five playable game modes, and offers fans their first taste of Unreal Tournament 2004's two new game modes: the introduction of the hyper-charged Onslaught mode and the return of the fan-favorite Assault mode, which last appeared in the original Unreal Tournament. The demo also features established gametypes like Deathmatch, Capture the Flag and Bombing Run'."
Anyone got an ETA on the linux version?
Once Nvidia becomes a bit more solid on 2.6, I imagine a AMD64 compiled unreal 2004 with 2.6 would be quite a nice experience. Although there are still some K8T800 chipset support problems for linux with the popular boards like MSI K8T neo and others. The Nvidia chipsets don't seem to cut it in the benchmarks at the moment, so unless they drop their price point the VIA is the way to go.
For those of you looking for other games on linux. Savage the battle for Newerth has just released a huge update for their retail version which speeds things up nicely. THE game of late 03 early 04 is Savage. Definitely worth a look-see if you haven't tried it yet.
Thinks are looking up for a linux desktop:
2.6 kernel
open office 1.1 is nice
new KDE and Gnome releases
mozilla 1.6 and firebird steadily approaching a 1 release
GIMP 2 comming up real soon, and that SVG one (name?) too.
Jahshaka and Gstreamer are promising for video editing, as is the commercial Mainactor from Mainconcept.
Enemy Territory native, Savage Native, Quakes, Tons of stuff under WINE.
Seeing some rad stuff from GPL Blender 3D, commercial Maya and Apple Shake working in industry.
Good ol' apache tanking along.
some of the GPL databases slowing moving from mid-commercial to big iron.
Innovation in python and php.
This damned well rocks. I don't code, so thank you to all the coders who have made this the year of the FULL desktop switch.
There must be about as many PC's that can actually handle this game as there are macs. It's not like my dad's P-II 400 with a matrox G200 is going to be able to handle this.
;-)
That's actually an interesting point. The specs on games these days are pretty insane compared to the average PC in the family home. Even if a family has a, say, 1.4GHz machine in the home (and I'd guess way less than half of homes is at that level), it probably has a really crappy video card in it.. or even on-board video. This means that 90%+ of machines out there can barely play these games at 20fps in 640x480.
Given this, it really seems like the PC games industry is propped up by gaming die-hards.. whereas the console gaming market is propped up by everyone who owns one. Perhaps we should all remember this when we start bitching about the gaming freaks who mod their cases crazy all the time.. it's these guys who keep the PC industry in games
Download the damn demo and try it before you bitch.
Hmm... Reminds me of something...