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EA Working On New GoldenEye Videogame?

Trevelyan writes "GamesIndustry.biz has a story which claims that Electronic Arts is going to return to the 1995 movie GoldenEye for its next James Bond 007 game - presumably hoping that some of the high regard for Rare's brilliant GoldenEye game on the N64 will rub off on the series. However, according to the story, EA won't be getting the original GoldenEye team (who left Rare and are now known as Free Radical Design, creators of the Timesplitters series) to work on the game, even though it has a publishing deal with them... The prospect of a new GoldenEye could be mouth-watering for action fans, but not giving the license back to the people who made the original game seems like a completely wasted opportunity..." Oddly enough, we referenced the original N64 GoldenEye title just yesterday.

6 of 46 comments (clear)

  1. Hidden levels by nocomment · · Score: 4, Funny

    So expect to find hidden levels in this game sometime in 2013.

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  2. Timesplitters 2 by mwheeler01 · · Score: 5, Interesting

    Timesplitters 2 was a great successor to Goldeneye in my opinion. It took similar gameplay and added all whole slew of features to multiplayer that made the game great for having some friends over like the original Goldeneye. The story wasn't very good but I didn't really care because it was a fun FPS that didn't try to take itself too seriously. It drew inspiration from a lot of quake mods for the multiplayer portion like shrinking/growing based on score and assualt/defend maps.

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  3. Game vs. Movie by ArmenTanzarian · · Score: 4, Interesting

    Yeah, the game was good, it was a good console FPS and constant entertainment and source of trash talk. One of those games that even non-gamers get into, because it was just a lot of fun to totally whoop up on your friends.

    BUT... Goldeneye was IMHO one of the worst Bond movies ever made. Don't get me wrong, Pierce is a good Bond, but that movie was horribly thrown together. They would do well to try and get the rights to a classic like Goldfinger, that would make for a good single player story and then they can put the love into the multi.

  4. Why give back to the original developers? by Torgo's+Pizza · · Score: 4, Insightful

    I think it's a good idea to give it to a new team. What's Rare going to do other than re-create what they already did? You're taking a chance on a new team and that it might not hold up to the original, but I think that a fresh approach will be better in the long run. It doesn't always work, but I'll take this other a heavily-made up rehash.

  5. Re:I never quite understood... by *weasel · · Score: 5, Interesting

    . objective based gameplay

    it was the first really successful game to give more context to a FPS level outside of blue key/blue door. their adding of 'complete X in Y minutes' was also fairly new, and the weapon selection feature the watch laser and watch magnet as gadgets was fairly ahead of its time (though the magnet was a 1-time gag as i remember). but really, the ability to play according to your mood and capability was nice. you could run in guns blazing, or go quiet and just hit the objectives.

    . properly scaling difficulty

    they added objectives primarily instead of just more enemies. don't get me wrong, they certainly added more enemies and tweaked their accuracy - but the added objectives made it worth playing.

    . decent story / atmosphere

    the story wasn't great, but compared to its FPS contemporaries (particularly on the consoles) it was pretty darn good. and it felt like a bond movie (with actual voice acting, music, celebrity textures, etc).

    it didn't do any one particular thing truly 'great' per se. But it was extremely well put together for the time, and as i remember it had 2 player story mode - which is one of my favorite features.

    i always thought the deathmatch multi was a complete waste of time.

    ironically, their criticized level design made for one of the most popular cstrike maps, back in the day. way back in the cstrike beta (before guns disappeared between rounds even) one of the most popular maps was directly lifted from goldeneye. ahh... memories.

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  6. Re:Goldeneye wasn't very good by Black+Hitler · · Score: 5, Informative
    Honestly the only reason people were into it was because it was the first multiplayer fps on a console
    Except, oops, it wasn't. Faceball 2000 is the first that comes immediately to mind; I'm sure there were earlier ones. Doom for the Jaguar and PSX had multiplayer as well and I believe they came out before Goldeneye. The main reason Goldeneye is remembered is because it objectively and indisputably made them all look like soft flabby things.