Delays Hurt Video Game Business
George Bailey writes "Wired.com has an article (No Room for Slacking in Game Biz) dicussing the damage game developers cause themselves via delays in releasing games to market. To quote from the article: 'As the games become more complex and sophisticated, less of them seem to meet release dates that companies initially tout. A few years ago, the fallout was usually just disappointment among fans. But as the video-game industry matures and surpasses Hollywood in size, more is at stake -- like marketing campaigns delayed and intricate positioning against competitors disrupted. What's more, missing a promised release date can bleed buzz, precious in an industry where many young buyers have to take the time to squirrel away $50 for a typical purchase.'"
You mean people aren't holding their breath waiting for DNF to get released? The YEARS of delays have damaged the possibility of sales? Gasp! Say it isn't so!
-Charles
Learning HOW to think is more important than learning WHAT to think.
fallout was usually just disappointment among fans
No way, the first Fallout was great! The second one was way too buggy, though, and I'm not just talking about the ants and the radscorpions.
Don't blame me, I voted for Durga.
North Korea is reputedly working on a way to have 100 men dig a hole 100 feet deep in 1 minute.
[Set Cain on fire and steal his lute.]
I can't compete with a 15 year old who can play the game 8 hours a day!
Buddy, your problem is that you've somehow come to believe that 8 hours a day is a lot.
Why sleep when you have so much item-hunting to do?