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Metal Gear Solid's Rex & Ray in Lego Blocks

IllogicalStudent writes "Justin "Saber-Scorpion" Stebbins has created lego models based on themes from Metal Gear: Solid, Metal Gear: Solid 2, Star Wars, Halo, Lord of the Rings, Mechwarrior, and others. His work with the Metal Gear: Solid series, especially, have gained him recognition from Hideo Kojima himself."

4 of 105 comments (clear)

  1. As the site gets slashdotted... by rasafras · · Score: 5, Insightful

    ...I can imagine thousands of people reaching for the "Mute" buttons on their computers.

    His skill with Lego is unfortunately not matched with his skill at website design. The coolness of the Legos definitely dwarfs the javascript, though.

  2. Sorry.... by echucker · · Score: 4, Insightful

    But the LotR ones are pretty weak. Minifigs with the character names under the pictures doesn't quite cut it in my book.

  3. In terms of Lego, this is hardly big news by SamSim · · Score: 5, Insightful

    As far as I can tell, all he's done is make a few customised little lego men. When I clicked the article, I was expecting life-size or at least moderately detailed models. Something like this... that is to say, something equally deserving of frontpage recognition. If I was the guy who'd made Han Solo, lifesize, I'd be disgusted to see this article at the top of the page, frankly.

    1. Re:In terms of Lego, this is hardly big news by MMaestro · · Score: 3, Insightful
      The point of his work is not to make something massive like the Han Solo lego project you used as an example. The point is to show quality over the quanity of legos. The lego projects you used as an example probably take up an easy 1000 pieces, whereas the ones in this report, each of his designs (not counting the repainted lego guys/gals) probably takes up less than 200 pieces each.

      Look at the pictures again. The designs he made can actually move (meaning they won't snap in half if you fail to properly distribute its weight between each of your ten fingers). MGS2 RAY's mouth actually opens like in the game, and its tail is flexible. Most of the parts (limbs mostly) are movable which is no easy task engineering-wise. Building a static object can take a few days to plan and months to put together, whereas building a non-static object can take months to simply plan and a few days to put together.