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Painkiller PC Demo Debuts

Thanks to Blue's News for their story noting a single-player PC demo of DreamCatcher's FPS Painkiller is now available, with the 228MB trial version BitTorrent-able via GameTab and at AixGaming. According to the publisher: "The demo contains 3 Single Player levels including the never-before-seen Oriental Castle, the medieval town level and the Thor level where players will get 'hammered' with one of the biggest, meanest and downright scariest bosses of all time, Saphathoraél." There's a recent hands-on look at the title at C+VG which explains its style, suggesting: "Painkiller is usually likened to Doom or Serious Sam, and that's more or less spot-on, although this is Doom and Serious Sam utilising next-generation technology."

3 of 39 comments (clear)

  1. Re:Old School, indeed. by prockcore · · Score: 4, Funny

    After seeing and playing this demo, you can really see how havok is having an impact (pun) in games. HL2 is also using havok, very sweet.

    Max Payne 2 uses Havok as well (and the upcoming MOH Pacific Assault). In Max Payne 2 is a riot tossing grenades on dead bodies just to see them bounce around the room.

  2. Painkiller: Realistic Zombie AI Simulator by superultra · · Score: 5, Funny

    What has impressed me so far in Painkiller are the innovations in Artificial Intelligence. Half-Life 2, eat your heart out! The enemies act exactly as zombies do in real life, if zombies were in real life. Since zombies feel no pain (they're already dead!) they'll actually run straight at you while you're shooting at them. And as we know, zombies are a collective lot but aren't privy to working in teams so much. You hit one, and the other is completely oblivious that you're hitting his once former brother or wife. That is so realistic! Anyone seen 28 Days Later? Anyone? You remember thinking how great it would be to finally have realistic zombie intelligence and planning recreated in a video game experience? Well here it is!

    What's even more impressive are the higher levels of AI, yes I said higher. The horny wizard dead fellows, for example, exhibit completely different AI patterns than our zombie friends. Instead of leaping at you, they'll actually walk slowly as if they're running but they're not, and if you approach they'll push you back! They know when you're close to them! Painkiller effectively integrates LBRS: Location Based Response Subroutines. Really, that's just fancy shmancy lingo for "realistic zombie shootin' fun"!

    What will, unarguably, be posted in message boards across the internet in the coming weeks before the release of Painkiller are awestruck comments of its graphics, the use of the latest in crate movement technology (otherwise known as the havok physics engine), or in depth analytical discussions of its plot. However, one should not neglect the unseen "behind the zombie" technological developments exhibited in Painkiller. The AI is undoubtedly one of the most significant "zombie" leaps forward (no pun intended! or maybe it was!) in AI programming since, well, Black & White, if I may say so. And everyone remembers how much fun that game was! This is tenfold! Tenfold! Based on the demo, Painkiller is ramping up to be for zombie games what Full Spectrum Warrior is for the tactical U.S. Military command simulations, nothing short of zombie training. If anything, Painkiller might suffer from too much zombie realism. Hopefully, before the game comes out they can strike that sweet spot of balance between AI that is just too simulation-esque due to realism and AI that is still realistic and yet definitively playable. Here's hoping, zombiefied gamers!

  3. Re:i have to brag about this by DAldredge · · Score: 2, Funny

    Are there any shops in poland that will export to the us?